Any theories on why so many people have quit over the last 2 years?

People are often irrationally ignorant. Being rationally ignorant follows once you realize that acquiring information is costly. So like everything that is costly you economize on it.

I can’t help but find this rather amusing after you accuse the community of such wide spread toxicity.

You don’t see these things. It is like and inverse of survivor bias. You won’t see successes because they do not leave much to see, whereas the failures leave much to see.

Maybe, but I think the problem is more fundamental.

Seeing people not “drink to excess” is so easy that it is trivial and you simply do not notice it. As you are driving I would guess that 99.9% of the people have not drank to excess. It is right around and literally in your face, but because it is not wrecking your car, your life, etc. you do not notice and blithely go about your life ignoring it.

Edit: BTW, how is going finding that freighter where the pilot was prudent and responsible and yet still ganked? :stuck_out_tongue:

Hey Buddy,

We have different perspectives. Nobody can derive me out of the will to play. For me the harder they push the more addicted I get the more I can analyse their style.

I got caught up in a long war living in Stain and I lost. The truth is I found it hard to let go of the specific system I lived in. I stayed there for longer than I should have and lost alot without considering the one most effective tactic I had against them which was to move area within Stain. Their tactics were very cautious and once I moved they didn’t pursue, coming out of their comfort zone would have put their near perfect pvp records at risk.

A troll only has power if you actually pay them mind. Ignoring their banter is a good idea because youre free to think about defeating them from a pvp point of view.

It would have been great knowing you and showing you my perspective of the game. The truth is I have adapted which has made it possible for me to live in a harsh environment. People have tried to destabilise me by way of insult, trolling, pvp…but here I stand…

In such a busy popular game a voice like mine will be lost, only a small minority has ever been interested in populating Stain and making a part of it similar to hi sec with lots of blues doing their thing and backing each other up when needed. In my quest to achieve this I will always face the guy who will sully my name and my ideas just for the fun of it or some other silly reason from 8 years ago. My point is you just have to ignore peoples attempts to goad you or your actions and have faith in your abilities.

Also, don’t be afraid to ask the next man questions. Run your play style by 10 other eve players, really listen to their views on your play style and investigate the suggestions they make and adapt your play style or at least try what they suggest and gain your own viewpoint on the matter.

When playing Eve you first have to accept it will be a reflection of what society is due to it being people who control many aspects of the game.

From my perspective Eve allows me to play the role of a rebel who will never fall in line. Insult my play style all you want, I’ll always be in Stain I’ll never leave and I will be a very stubborn opponent to remove. Nobody will ever talk me out of my desire to live in Stain and I am always welcome to people coming here and blue’ing me and surviving out here together. Can you see how I rebel against what society says is normal?

Anyway I hope I have at the very least given you some food for thought and you will come back to playing Eve with the simple goal of adapting to the environment.

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Wow all the factory analogies are amazing… but did you know eve is stagnant and you can’t make new things in eve? Just reinvent the same thing over and over? Maybe save the real world analogies for the real world since eve in no way represents the real world in anything it does.

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I’ve noticed the concurrent login numbers are higher, it was 35k at one point last week.

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Boredom probably. In the last ~4 years, the development focus was on:

  • space colonization: sov warfare, citadels
  • monetization: slow switch to F2P (still in progress)
  • new player: new tutorials, events

If you are not interested in these types of content, there hasnt been much new content for you in the last 4 years.

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Cmon guys we can do it, get this thread to 1000 replies!
:stuck_out_tongue:

No. I refuse.

Dammit, I just helped.

after a long time most vets realised they coulda saved 2-12 years of their life and just waited for alpha’s to come out, then play the game

That’s not really fair. No games back then were F2P, its a relatively modern invention and designed around farming extra $ from those who don’t have the time to play games and instead consciously tie progression to money spent. More money spent so they can drop shitters = time and energy saved reaching the top. I worked with a guy who asked about EVE and asked me if he could legit just buy a max level character and ■■■■ on newbies. Thankfully at the time it wasn’t possible but guys like him do clearly exist and these are the whales that f2p companies so desperately cater to.

Even a year later I have my doubts that the alpha program has had a huge effect on new players. People like me have been tangentially retained but I’d be one of the rare few still posting here after mostly having decoupled myself from the TQ server.

Alphas are fine, even in the new expanded iteration.

What is breaking EVE, is what CCP has done to PLEX and SP.

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I think the expanded alpha program is targeting old players sitting in alpha and not engaging. For existing new players it probably has nothing to do with their conversion rate to paying customers.

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i didn’t read all of it. just want to give my 2 cents.

Well. EvE is a niche game, always have been. And the young people of today got indoctrined to like other stuff other then patience and longterm goals. Instant gratification comes to mind. The player base that is still interested are mostly older people by now (30+). They started families, pursuit business goals or even die… There is only so much new blood in this game that will endure.

Well, i have no data on this but that is how i feel and what is happening to the people i play with. Well luckily not the dying part yet…

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eye hav come back tho i was awey four severel yarens

For me, the Alpha option is the sole reason I started playing again, simple as that. I got a new PC in August and was looking for something to play on it and Alpha took away the need to think twice about giving EVE a spin. I am now a paying Omega customer.

i still owe replies to the genetics posts and i have no proper time, but i try to keep up.
this particular tidbit is worth addressing quickly, though.

i claim the above statement to be correct for anyone but the exception to the rule, based on the fact that i have a friend who i give 100 bucks for blackjack and we split the profits he makes from my money. Yes, i hold all the risk and you know what? he hasn’t failed me once. (he’s some mildly autistic genius who is a monster with cards, numbers and money). go prove me he counts cards, it’s not even ■■■■■■■ possible (three decks mixed regularly), but he’s brilliant in these regards. i’m almost envious! :smiley: he’s been doing these things since he was a kid. Trips to Las Vegas never costs him anything! Nothing! he makes his ■■■■■■■ money back! ■■■■■■■ amazing!

i even learned to have fun with the dealers, after observing a game for 20min, then playing ONCE and winning. learned that from him. :blush: they find that hilarious! Praise my friend, Life is strange. :slight_smile:

this was my relaxation post, now back to busy mode. :frowning:

Very hard to argue with this.

One of the most disappointing things about Eve is discovering how risk averse and protected the “pirate” class of warrior is. They don’t have to expose themselves to combat. Most only come out to hunt weaker, newer players.

Even Faction Warfare was corrupted from the beginning by this coward, bully mentality. Plexes were designed to give pirates easy kills of newbros, instead of being designed to facilitate evenly matched small gang pvp. So it became cat and mouse, with stabbed freaks mining the plexes for isk (essentially pve) being chased by pirates who want easy kills.

There are a lot of players who engage in hounorabru combat, but they work around the game mechanics to do it. So ECM is considered a losers choice, and blobs are acknowledged to create empty space over time. But all of this culture is subculture, it happens despite the CCP staff.

CCP needs to change the culture of the folks who design the game, to get rid of the coward ethic. Players who spin their ships and who come out to blob gank newbros should not be calling the shots for future development.

Take a big hint from the popularity of the Alliance Tournament, and ask why nothing like it exists inside the game.

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I’m not sure about this. Sure, there are a lot of Space Samurais who want their “fair” fights (or like to claim that when they lose one and that the tactics that beat them were “cheap” or “unfair”), but the Alliance Tournament is all but ignored by the greater player base. There are what, a few hundred live viewers of the tournament and even now only a few thousand have watched the YouTube videos of the latest event? I think way, way more people play Eve to be part of a larger, virtual universe simulation where strategic and economic concerns win the day rather than a balanced tactical small-gang fleet fight simulator.

Like in real life might makes right and it isn’t the best soldier or champion who wins a war, but whose side is the biggest, richest and most prepared. I am not saying CCP shouldn’t try to ‘massage’ the universe (like Faction Warfare was designed to do) to create spaces for balanced solo and small gang fights between like-minded Space Bushido enthusiasts, but I highly doubt adding balanced arenas or the like would spike the player counts or anything, and it would definitely hurt the real game of Eve.

Non-consenual and unbalanced PvP is the one of the primary, if not the core identity of this game and always has been. Nowhere is safe. We are all vulnerable to each other. Maybe there are some cases like faction warfare or certain forms of piracy where the aggressor should be made more vulnerable to have the tables turned on them, but if you are asking for only consensual and evenly-match fights you really are playing the wrong game (maybe try Eve: Valkyrie?). That is a different type of game entirely, and certainly was never what Eve was about so I find it hard to believe that people just realized in the last two years Eve was an open world PvP sandbox game and left.

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Stupid game design
Stupid game design
Stupid game design

Sometimes I only play Eve because somehow it’s become a daily habit, I stopped enjoying the game when Fozzie introduced jump fatigue (I have no clue when you would punish people for wanting to seek out opportunities, jump bridges are now a false economy).

The game in general has become dull and predictable and lost it’s sandbox 5 years ago.

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Creating a dichotomy is a neat way of not doing something you don’t want to do, so long as folks allow you to get away with it.

Why can’t Eve be both? Why not have the strategic and economic concerns, as well as balanced tactical small-gang fleet?

That question isn’t an invitation to make up reasons that sound plausible. It is asking why we must contemplate and “either or” dichotomy on this issue. Why can’t we have both?

Put another way, have we even tried? It seems to me that CCP is a very poorly lead, juvenile institution at times. It seems like the sort of place where, very often, easy things are done and passed off as amazing feats.

Like mining the same old asteroids with new name tags on them, and calling that a years worth of work for a suite of executives on serious salaries.

Nobody suggests throwing out the “strategic” and “economic” aspects of the game when we suggest improving the pvp. It’s a straw man and too much time has passed to wonder if. Now is the time to be asking why.

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