So we pilots are suppose to carve out our story in the universe. Doing these missions for distribution, you often get a mission hauling garbage.
The reward is about 200k isk for hauling 5 or so jumps away. I feel so stuck in how silly poor the balance is for doing these missions. I think these missions need a bump of bonus for doing them. Give us some commodities or PI something we can sell on the market. That way we can be on the lookout for deals on the market from people that wanna sell their bonuses fast to other people that wanna haul it. We wanna make more money then 200k a level 4 mission. That should be like jamming rats at the asteroid belts, at best 5 to 10 million a tick. How am I suppose to buy my T2 cargo expanders, I gotta do 10 missions just to pay for them. Thereās no level 5 cargo missions?
Make the commodity market shine like diamonds please, so hauling ā ā ā ā can be a thing. Where regional buys are possible cause someone is willing to pay for shipping. I wanna look for opportunities in the market for moving stuff to another station. There used to be some big opportunities to bring goods from one station to another. What happened to that market, the stuff the station is buying to increase itās supply of a commodity.
I want these mining missions to put out bonuses like morphite and rare ores that break up into big mineral outputs.
I wanna say, cool mission bonuses again. I remember getting some Quafe cans that were worth over 100k. That was cool. If say, I got 30 robotics, that wouldnāt be bad.
The inflation in this game went skyrocketing and mission payouts seemed to stay the same. Although I think I remember they used to give out good bonuses. Playing space trucker is fun, but just wish it paid more.
Gotta say the title of this thread definitely gave me the wrong impression, lolā¦
But yeah, I totally agree with the OPā¦
Unfortunately due to CCPās mindset for Scarcity coupled with their āGreed Is Goodā mantra and constant āNerf Batā swinging, I doubt weāll ever see any worthwhile changes implemented in the direction of your suggestionsā¦
The purpose of the distribution missions is to generate corporation standings quickly w/o trashing standings with other (pirate) factions, as well as generating storyline missions, in case you donāt care about standings with other factions. Distribution missions also payout LP, that can be traded for inflating value items.
The purpose of mining missions is fairly much the same, just that the afk-ability is higher than it is in distribution missions. A lvl4 distribution requires the operator to attend the client once every 5 or so minutes, when the autopilot reached its destination. Mining missions can be done less interactively, as can some of the combat missions (though the combat missions reduce your standings to some factions).
If you think getting some mercoxit reward for mining, why not just mine mercoxit then?
If you want 30 Robotics from hauling, why not use some of the market analysis apps to tell you where you can buy 300 of them cheaply and where you can sell 270 expensively, keeping the difference as profit?
If you want a higher payroll as a hauler, join a null corp and jump freight to/from their space to highsec, asking them whatever you seem fit to compensate the JF āeffortā and āriskā.
Well, since Distribution Missions can be done without any skill requirement (weapons, tank, ships, drones, navigationsā¦) and in most cases any T1 hauler is sufficient, it is no wonder they pay like crap too. You basically invest nothing and risk nothing.
If you want them to pay better, CCP would have to make more difficult missions that would require a Cloakhauler, DST or even Freighter to complete them. Sending you not to NPC station for delivery but to mission pockets, where NPCs wait to kill you if you come unarmed/untanked. So you would really have to ābreak a blockadeā and escape successfully. Ready to risk a 300 million ISK DST for a higher income?
I havenāt done any hauling missions for years, but the last time I took a look at them I recall that the efficient method appeared to be finding an area where 5-6 agents sort of took you around in a circle. So you would choose the missions that took you to the next agents system and so on. I didnāt record any stats for it but my memory is that once I figured out which agents went where, I could complete a round trip/5-ish missions in about half an hour. (Those were probably lower tier missions though since Iāve never been that interested in hauling.)
Since they were low-risk, low-effort missions, they werenāt worth doing for the payout, but rather as people say, for the standings, storyline pops, and some LP.
Also, I remember a video from guy who used to do āeasy money for Alphasā type videos, where he would run hauling missions in a circle like that but also check what various commodities were buying/selling for along the way. And he would fill the rest of his hold with some NPC commodity and sell it at the next stop or two for some extra profit.
While Iām not against CCP revamping/improving older missions, I think that for the reasonable future the only realistic option is to either find your own ways to maximize rewards, or move on to better activities.
Flying a Freighter isnāt more difficult then flying a T1 industrial. In terms of game knowledge required, it is actually easier to fly the freighter then a T1 industrial or transport ship, as the latter allow for many different ways to be fitted poorly or even counter-productively, while fitting a freighter is a complete nobrainer.
Also, the last thing eve needs is more autopiloting semicapitals in highsec.
If you want to add some more āchallengeā into the afk play, hand out 1m^3 cargo and have it be delivered into lowsec incursion space. Gate Diamonds wreck any lazy autopiloter way more reliable then scared-and-docked null populations or the bots running the incursion sites.
Or send them to deliver the 1m^3 payload into a DED in a drifter wormhole. Or recover it from an unscanable location in a random nullsec. ā¦ althoughā¦ the ātravel to a random nullā mission has a potential to become the doom for eve, as nullers would unsubscribe in droves as a consequence of those missions resulting in a spike of non-blues in their 10-stargate jump confort zone they canāt be undocked if breached. So ā¦ maybe a random drifter WH instead of a random null. Drifter WHs can reliably be reached, a decent corps can find all of them, theyāre not inhibited by the hardcore carebears that live in null and with only a low number of drifter WH, purposefully going to hunt mission runners is easier, too.
Storyline version the same, but random j-space. Enjoy scanning and mapping. Or pay one of the major WH alliances for that knowledge, as they usually have huge maps.
Eve actually used to have an npc driven commodity market with ābuy low, transport, sell highā action. And then being used as Structure fuel too.
But all those items got rewamped into the PI system we have today where supply and demand is entirely player driven.
Itās a shame that players donāt generate more courier contracts.
I donāt have statistics but I think weāre actually generating a lot of contracts. The problem is that these ādistributionā contracts use interfaces that arenāt part of the game.
E.g. PushX Logistics have a homepage, most null corps have hauling services in their allianceās web interfaces, and Highsec Buyback needs to get all the stuff theyāre being sold to a market in some way or other, too.
Players inquery contract details using the game-external resource and then make a private contract to an entity according to the game-external resource, rather then making a game-internal public contract which can be browsed in-game.