So we pilots are suppose to carve out our story in the universe. Doing these missions for distribution, you often get a mission hauling garbage.
The reward is about 200k isk for hauling 5 or so jumps away. I feel so stuck in how silly poor the balance is for doing these missions. I think these missions need a bump of bonus for doing them. Give us some commodities or PI something we can sell on the market. That way we can be on the lookout for deals on the market from people that wanna sell their bonuses fast to other people that wanna haul it. We wanna make more money then 200k a level 4 mission. That should be like jamming rats at the asteroid belts, at best 5 to 10 million a tick. How am I suppose to buy my T2 cargo expanders, I gotta do 10 missions just to pay for them. Thereâs no level 5 cargo missions?
Make the commodity market shine like diamonds please, so hauling â â â â can be a thing. Where regional buys are possible cause someone is willing to pay for shipping. I wanna look for opportunities in the market for moving stuff to another station. There used to be some big opportunities to bring goods from one station to another. What happened to that market, the stuff the station is buying to increase itâs supply of a commodity.
I want these mining missions to put out bonuses like morphite and rare ores that break up into big mineral outputs.
I wanna say, cool mission bonuses again. I remember getting some Quafe cans that were worth over 100k. That was cool. If say, I got 30 robotics, that wouldnât be bad.
The inflation in this game went skyrocketing and mission payouts seemed to stay the same. Although I think I remember they used to give out good bonuses. Playing space trucker is fun, but just wish it paid more.
Gotta say the title of this thread definitely gave me the wrong impression, lolâŚ
But yeah, I totally agree with the OPâŚ
Unfortunately due to CCPâs mindset for Scarcity coupled with their âGreed Is Goodâ mantra and constant âNerf Batâ swinging, I doubt weâll ever see any worthwhile changes implemented in the direction of your suggestionsâŚ
The purpose of the distribution missions is to generate corporation standings quickly w/o trashing standings with other (pirate) factions, as well as generating storyline missions, in case you donât care about standings with other factions. Distribution missions also payout LP, that can be traded for inflating value items.
The purpose of mining missions is fairly much the same, just that the afk-ability is higher than it is in distribution missions. A lvl4 distribution requires the operator to attend the client once every 5 or so minutes, when the autopilot reached its destination. Mining missions can be done less interactively, as can some of the combat missions (though the combat missions reduce your standings to some factions).
If you think getting some mercoxit reward for mining, why not just mine mercoxit then?
If you want 30 Robotics from hauling, why not use some of the market analysis apps to tell you where you can buy 300 of them cheaply and where you can sell 270 expensively, keeping the difference as profit?
If you want a higher payroll as a hauler, join a null corp and jump freight to/from their space to highsec, asking them whatever you seem fit to compensate the JF âeffortâ and âriskâ.