Because eliminated all resistances on your ship seems like a huge disadvantage for just a little extra boost in your ship’s weapon performance and firepower.
Imagine melting the person before he knows what’s going on! Its BA in FW space!
And not only in PvP. Most popular way how to do team burner is to use polarized rocket launchers, for example.
Think again. On my Crucifier Navy fit with two heat sinks and a T2 RoF rig, I go from 266 DPS to 323. That’s pretty much an extra unstacked heat sink.
Polarized guns are usually not worth it until they are. When they are, they straight up murder stuff if you’re doing it right.
So it’s an all or nothing prospect then? With speed burning them before they know what’s hitting them being the goal?
More or less, yeah. I mean, you can get some semblance of tank even with 0% resists. My polarized Hookbill for instance gets 5.4k EHP which is somewhat better than you’d expect from no resists. Or a dumb Nightmare fit which tanks 900 DPS w/ drugs and implants. So it’s possible to be a glass cannon rather than a paper one, but polarized fits are indeed built around being quick on the ball.
With this setup you go with HP tanking and good regen., as every hit will to 100% damage.
So where you had armour resist or shield wards/etc, you mount armour plates and layering or shield extenders, and have repair and booster modules installed to keep HP high.
Polarized don’t effect these, only effect resistances.
the good thing with polarized, is, that you don’t care if the opponent is shooting you in your resist hole