Ah well then every system in EVE is obviously too complex. Sit in Rookie chat sometime and see how long it takes to explain to new players just to move their ship.
Regardless, EVE has plenty of complex things that are transparent to the player. Players don’t understand weapon calcs and they don’t need to:
Chance to hit=0.5((Angular×40,000 mTracking×Signature)2+(max(0, Distance−Optimal)Falloff)2)
They don’t need to because it’s transparent to the player. Put turret on ship, put ammo in, click target, click turret. Poof done.
A proposal has to be complete to be implemented, that doesn’t mean every new player entering the game needs to see or understand the full mechanics in under a minute. This proposal has virtually zero ‘what the player sees’ changes from the current system, except that defenders also get an interface like AIR Opportunities to conduct their side of the war.
Is AIR Opportunities too complex for players to understand?
No, you can address specific aspects of certain issues with simple fixes, that are already broken. 500M + 500M means no wardecs for small corps, only huge rich corps need apply. “No target same corp” only means you dec from multiple corps, then add allies in. “Limit wars” again only means needing more corps to dec them from.
As with @Hatch_Nasty 's proposal, this would be better than nothing, better than allowing relatively cheap mass wardecs for profit. But it does nothing at all for the greater issues (eg. it has zero for defender agency or for increasing activity), it does nothing for retention other than limit the numbers (if you’re dec’d the best option is still not to play).
“Hammer them down and then if they find loopholes, hammer them harder” really isn’t the way to go about game design. Or behavior modification in general, really.
It’s back to the case of you see a behavior you don’t like and you want to remove it from the game and force people not to engage in game activity. You don’t address the kind of options and agency that keep people playing the game. It doesn’t even address CCP’s own interests.
CCP has, I suspect, already ‘fixed’ the issue of mass wardecs: if you don’t want to be wardec’d then don’t put up a structure. If you put up a structure then you’ve accepted “don’t fly what you can’t lose” and the situation is fine.
CCP wants people putting up expensive structures, they want them blown up, they want them destroyed. They may be worried that it costs them players, but they have no vision for a system where defenders would actually choose to participate.
Just making mass wardecs go away and forcing war corps to be huge so they can afford more wars only ‘fixes’ one problem, causes others, and just ignores the rest.