Time for Malcanis’ thought experiment again:
Well once again, I will point to my thought of the War Bond to illustrate the core problem. For this experiment, we will need to postulate that there is a mechanic to define “winning” a war; you can take your pick, or even imagine that there are multiple ways (eg K:D, structures surviving/being destroyed, activity, whatever.)
Suppose that on the formation of a corporation or alliance, in addition to the normal registration fee, CONCORD requested that the CEO deposit a war bond of equal or greater size. A bond which can be increased later at any time.
Should any other entity wish to declare war against that corp or alliance, they will have to match the war bond held on deposit. The winner of the war is awarded the loser’s bond.
This would give the defending entity an element of choice in the kind of conflict they wish to engage in: if the bond of Malc’s Minimal Tax Mission corp is 5M ISK, that may send a message that I don’t care about the corp at all; if wardecced, I will just abandon it and form another. (On the other hand, it might also communicate that I’d love to have a wardec because MMTX are also bored and welcome fights.) In essence, anyone with a ship to undock 5,000,000 ISK to risk can try their chances, but they should not have high expectations of the campaign.
On the other hand, let’s say that Malcanis’s Massive Industrial Machine (MMID) puts up a 500B bond. Anyone looking at that bond will realise that they have to put up half a trillion ISK to have a go. They might well infer that MMID has very sustantial assets in hisec that they want to protect, and in any case, there is a very large prize to be gained for winning a war with them. If MMID can afford a bond of that size, they can presumably afford to pay defenders, and might well have srsbsns allies. In short, any war declared on MMID will be almost certainly be a serious effort by a group willing to play for large stakes, who will expect to get one or more significant fights out of the campaign.
Note, this is not a suggestion, it is a thought experiment. The purpose of which is,
It’s not a proposal, it’s a thought experiment designed to illustrate the problem with war decs in the first place. War deccers generally don’t like the idea beause it allows industrial corps to spend ISK to protect themselves. The Defending corps generally don’t like it because it allows them to protect themselves by spending ISK.
The experiment therefore illustrates the motivations behind both sides. in general, hi-sec war deccers are in it for low commitment, easy kill farming, with any profit being something of a bonus. So a system that requires them to commit ISK and which also allows the defender any agency in determining the terms of conflict is not popular with them.
Likewise, the defenders in general don’t want non-consensual PvP at all, and they want CCP to just stop it (see the post directly after the one I made above, for example.) So to them, the war-bond is a regressive step that they see as one more way of putting the responsibility for defending their ships and assets on them, rather than on CONCORD.
In short, the issue with war-decs is that they are non-consensual PvP in a way that, for example, a war between two 0.0 alliances isn’t. The 0.0 guys may complain about blobs or coalitions or cloaky camping or whatever, but that’s just tactics. They’re not complaining about the concept of another entity shooting at them at all. Wardecs on the other hand, typically involve a defender who doesn’t want to engage in combat PvP at all. How can you reconcile that desire with the desire for other players to play a FFA PvP game? The War Bond addresses the fig-leaf justifications that both sides put up. Deccers constantly complain that defenders can just quite their corps and reform another, risking nothing and losing nothing but a name. Defenders complain that they have no way to use their playstyle to protect themselves, and that the wardeccers commit nothing and take no real risks.
And yet when offered a mechanism that addresses these complaints, neither of them like it. In true EVE style, each want the other to do all the adapting.