Nobody talked about ganking. It was an answer to your question about “Why complain about PvP?”. It’s not the PvP people complain about, they know it’s going to happen one way or the other. They can learn how to avoid being ganked. And they learn how to deal with wardecs in this game: Don’t play at all. Don’t undock. Don’t move. Don’t log in. Leave your corp. Or opt-out by not using a structure which would make you a target and only fill the pockets of the guys that intentionally picked you as a young/small group, knowing you simply can’t fight back against their T2/T3/blingimplanted, fleetboosted veteran ships with your lousy T1 crap. They will locator-agent you if you move, they will bring in own allies if you dare to ask someone for help, they will camp you in with instalockers and raze your assets with - for you - absolutely unengagable fleets.
The design that allows it to build a whole corp/alliance concept around such a scheme is simply crap. Even in a PvP game this kind of nonsense should not work in the starting area where new players get their first impression (which still can take months given the slow-pace design EVE has) of the game.
I have absolutely nothing against PvP in highsec, I just don’t like the current design that is exclusively noob bashing.
I am not worried for the few that make it. I would like to keep more of the large amounts of players in the game that leave it way too early. Because it’s a great game, imho one of the best gaming concepts ever created.
Funny you mention it, because when I joined a game, I did so with a peer-group of like 20 players, coming from another gaming (highly active!) community. We were amazed about EVE, formed our own corp, tried to make plans how to gather resources, build up some kind of industry and take over the world someday. And what happened? We got wardecced by vets that attacked us over and over and over again, with our crappy destroyers and cruisers couldn’t even make a dent into their shields. Being totally new we knew nothing about the game mechanics, and whoever we asked for advice told us the same thing: “You can’t fight a veteran fleet with a newbie gang, thats exactly what they want. Stay docked, log off, play something else!”. Of the 20 guys we came with (and all of them were motivated, skilled gamers, active long term loyal players), like 15 left after a few weeks of doing that crap of simply avoiding some bullies who wanted to farm newbies. They found other games, worth their time a lot more.
Maybe 5 actually “survived”, but only because we dissolved the corp and scattered around, some becoming inactive for a long time and others joining big groups to abandon their initial dream. All these players were a net loss for CCP and the game. Because all of them had the potential to become CEOs, industrialists, FCs, paying Subs for years and years. Maybe they wouldn’t have stayed till today, nobody knows. But they were driven out by a handful of bored vets that could have done their PvP just anywhere else before they could even learn to love the game.
So yes, if I had to make the decision (as CCP) to stop that and see a few dozen wardeccers cry bitter tears that their noob-bashing concepts don’t work any more but on the other hand having thousands or even tens of thousands of players over the years saved lots of frustration - I’d make that deal any time. Wardecs don’t benefit the game in their current form. They are hurting it. And thats reason enough to question it’s current design.
Oh that “I have other chars!” thingy. Unless you post with them, they don’t exist for the matter of this conversation. And the question itself is rather funny too. It obviously isn’t enough PvP for YOU, because else you wouldn’t do this unchallenging low skill structuregrind in HS.