Are you joking? Zirnitra gun's nerf

WTF? Zirnitra’s T1 gun is double nerfed , and T2 gun is nerfed too (and according to a skillbook’s price only a few guys even used it).

Seems fair to me, the Zirn is clearly the best dread, it needs a nerf so other dreads stay relevant.

Coming back, now I’ve read the patch notes, to say this doesn’t seem to be a nerf or a buff, really, just adding skill and manufacturing requirements. Now, to have the same dps, you need a T2 module with new skills to support it.

2 Likes

I agree that the Zirn needed a nerf, but OP is referring to the latest CCP Okami Tea Time video where the T2 damage is being brought down in an upcoming patch.

Really? lowering a t1 gun’s starting dps to a sh*t lvl isn’t a nerf? all other gun dreads starts with better dps. another goons successful whining?

Maybe it’s just me but I don’t think flying Dreads with T1 guns should be encouraged with high dps.

Learn the skills, you scrub. :stuck_out_tongue_winking_eye:

The nerfs are good for making other dreads relevant.

1 Like

This. Zirn had way too much firepower too quickly. And it still is way too strong in DPS.

They should follow the other Triglavian Ships weapon systems, starting at 66% DPS of the other Dreads, then needing at least 10 Spools (aka one full minute) to get equal, then slowly ramping up to 30 spools (another 2 minutes) for outdamageing them significantly.

The Zirn could put out as much DPS as a t2 fit dread at 0 spool. That combined with the relatively lower expense of only needing a single t1 gun means that it’s the most powerful option. It’s a nerf, but a deserved one.

It still can

One can run a simple simulation in PyFa

Not counted any implants, a Zirnitra with 2 T2 Damage Mods and Ultratidal Entropic Disintegrator II using Occult XL has 14.214 DPS - unspooled! Right from the first Second! With an Optimal Range of 42.8km. It will reach 35.500 DPS at full spool…

A Revelation Navy Issue, again with 2 T2 Damage Mods and 3 Dual Giga Pulse Laser II using Conflagration XL has 12.430 DPS for 28.8km Optimal Range… and no spool up mechanic.

Sorry, but the Zirn is still WAY too strong. It should start at like 8250 DPS, spooling up to ~25.000. That would fit a lot better into the general Triglavian Weapon Balance compared to other Weapon Systems.

untill you start moving and it cant hit for ■■■■…

Tracking isn’t really an issue for anti-capital fit dreads.

1 Like

The overpoweredness does have limited use. There’s no HAW weapon for Zirns. So if they’re going to nerf it, it should get a second type of weapon that can hit some subcaps (that aren’t sitting still) to bring it in line.

I did spend the money and skill into Capital Disintegrator Spec (or whatever it was called) 5. Here’s to hoping I get to use it one day!

Sorry, but in a game like EVE that you play for years or decades, everyone has at some point skilled something that is then nerfed somehow. Thats inevitable.

No, what they should have done from the start is to give the Ultratidal Disintegrator the superior tracking that the other Triglavian weapon systems have (compared to classic guns). But also letting it start at lower DPS values than the classic guns, slowly ramping up to finally surpass them at the middle of the spoolup.

And then they wouldn’t even need a second HAW gun, because with much better tracking and web/paint support, it would hit at least Battleships and Battlecruisers okayish.

yup… in one foul swoop i had two things nerfed hard and the group chat found it very fn funny..

to that group.. F U .. and love most of you guys lol