Arhont Sibirskii CSM 21

Good afternoon, forum.
I am the founder and current Fleet Commander of the “Can I Bring My Drake” alliance.

I have extensive experience organizing large-scale PvP and PvE operations. Between 2024 and 2026, we fielded fleets over 500 times, conducting both public operations and events for specific groups.

While the majority of these operations were PvP-focused, we also frequently engaged in compelling PvE content.

Over my many years of playing, I have experienced—if not all, then certainly almost all—of the content EVE Online has to offer. I also regularly stream the game, helping to popularize it among the wider gaming community.
I have been playing the game for over 13 years without a break. I have never been banned and am an active player in null-sec space.

I have a team ready to assist with CSM duties and facilitate rapid feedback from the player base.

We want to make the game more engaging and see it evolve. We are ready to work hard and quickly relay community sentiment to help make the gameplay exceptional and the players happier.

We value high-quality PvE content that challenges players while offering substantial rewards; we enjoy it when the game truly tests our mettle.

We value PvP encounters where the outcome is uncertain until the very end—moments that stir up intense emotions—and we would love to help make such battles more frequent.

We have ideas—and, more importantly, concrete proposals—on how to make the gameplay more intense.

We intend to submit proposals regarding “timezone tanking” and advocate for adjustments to the mechanics of sovereignty structures, such as Skyhooks. These two issues are critical, as they are the primary causes of “standoff” deployments that fail to result in actual PvP combat.

Even if my candidacy for CSM 21 isn’t successful, I plan to pass on my ideas and assist in any way possible with their implementation by whichever candidate does get elected. However, I wouldn’t be entirely confident that they had truly grasped the core concept.

After all, the primary goal of the CSM should be to make our gameplay experience more emotionally engaging.

Now, let’s get into the specifics.

Right now, I see issues where a huge amount of potential emotional engagement is lost due to the so-called “timezone tanking” phenomenon.

As someone who has participated in countless battles and frequently encountered these problems firsthand, I know that the cost of this kind of tanking is fleet commander burnout and the demoralization that comes from a lack of actual combat. Add to that the sheer exhaustion and frustration of watching the enemy take action while you’re asleep—even though the timezone is set to yours.

Essentially, there are two problems:

1 PROBLEM - An attack on a claim during the night.
The vulnerability of sovereignty structures—which underpin the entire sovereignty system—outside of the designated “attack window.” In other words, to effectively defend your sovereignty, you literally have to stay awake—all the time. Otherwise, a single multiboxer operating at night can trigger 70–120 timers for the next two days. It costs them nothing, as they attack your sovereignty while you sleep.

Put simply: you play fair within your set timezone, but due to a loophole in the system, your Skyhooks—the very foundation of the whole setup—are vulnerable literally all the time. This is odd, considering the Hub itself is only vulnerable during the re-claim window.

I realize this is a vestige that emerged during the Equinox update. It was likely intended as a weapon against large players, but instead, it has become a loophole for small groups to exploit. After all, when major players with sovereign territory can no longer operate in one or two constellations, they still have several other regions to fall back on, making the war for skyhooks largely futile—unlike for smaller sovereign entities.

A single multiboxer flying 10–12 bombers can completely destabilize a small alliance, effectively bringing their operations to a standstill.

If these changes are implemented, the defending side will gain immense peace of mind and, most likely, a strategic advantage; after all, attacking their territory would then require showing up during the specific re-capture window.

2 PROBLEM Clever tricks for protection that kill the process.
And here, there is a major question regarding the “defensive measures” taken by small and medium-sized entities. This particular method is used very, very often.

You operate in a time zone that aligns with the “attack window” and position yourself on the opponent’s side, making it harder for them to launch an attack. Yeah, it’s a classic case of “time zone tanking.”

You can’t blame people for using these tactics to protect their assets. After all, they work, and they cost almost nothing to implement.

Imagine an alliance that plays during the 11:00–16:00 EVE Time (ET) window attacks you, while you play during the 15:00–20:00 ET window.

You simply shift your citadel and Sovereignty (Sov) timers to 17:00–22:00 ET, and the problem is solved.

That’s just one example; I’m sure you can recall far more ruthless or brazen ways these mechanics have been exploited.

But…

This method, combined with the inherent difficulties attackers face, simply breeds fatigue. PvP in this environment won’t last long. Once the timers are shifted, the attackers lose their window of opportunity; peace and quiet reign in EVE once more—and… people go off to play other games where there is no peace or order.

The attacking side already faces the risk of failure, but this adds strict time constraints on top of that.

I propose—and would like the developers to consider—a different mechanic for setting timers and attack windows.

One proposal I’d like to champion is a “Dynamic System” for reinforcement windows.

If players are actively ratting (farming) in a system, the system automatically and gradually shifts the reinforcement window toward that active time zone.
In other words, if you are actively playing at 16:00 ET, your window will slowly shift to align with 16:00 ET—even if you originally set it for 18:00 or 20:00 ET.

I would also tie the citadel attack windows directly to the reinforcement window—for both the attacking and defending sides. For instance, if the system’s reinforcement window is set to 18:00 ET… An attacking Citadel with a vulnerability window set for, say, 02:00 ET will—over time—slowly shift that window toward that specific time.

I’ve tried to keep this brief. There are many nuances worth discussing, but I think it’s better to save those details for the comments.

If you didn’t feel like reading the whole thing:
I propose that ships in this game should explode because of damage taken, not just because everyone is bored. Tethering up in empty systems where nothing is happening isn’t exactly the best part of this game. As long as people can freely set their defense timers to match their overlord’s time zone—or simply pick a time that’s inconvenient for the enemy—we’re going to die of boredom.

I’m against boredom. Let it be painful, but fun. After all, we’re here for the thrill of it.
Your Arhont Sibirskii. Exclusively for CSM 21. :heart:

14 Likes

Here we go!

Good luck!

alliance or horde?

It sounds good, but…

  1. What exactly counts as “activity”? Is it only ratting, or would mining, industry, PvP, and simply having players active in the system count as well?

  2. What happens with an alliance that has both EU and US time zone players?

  3. Over what period would this activity be measured - 7 days, 30 days, or something else?

  4. How quickly would the reinforcement window be allowed to shift (one hour per day, one hour per week)?

  5. Wouldn’t it be possible to artificially manipulate the window with alts by having them farm at a specific time?

  6. Why should ratting specifically be used to determine an alliance’s “real” time zone?

Now that’s a guy i can get behind! Hope we both get on together!

Архонта в президенты! Лучший стример фор эве!

By the way, this is my second attempt to advance my ideas in the CSM; the first was during CSM 18, where I fell just short of the votes needed.

Lok`tar Ogar

What AI do you use to translate your ideas and what is your plans about actual CSM meetings in voice or even offline?

Unfortunately, I’m not using them at the moment, but if there are any ready-made options available, I’d be happy to hear about them. It would be great if you could share the most convenient ones with me.

It’s nice to know that you’re on my side. :heart:

есть необходимость общаться на английском языке через видеосвязь или даже в реале, но имеющегося практического опыта не хватает. Подскажи существуют инструменты для потокового перевода в реальном времени, чтобы можно было общаться без пауз.
Общаться на иностранном языке в реальном времени — это всегда стресс, особенно на первых порах. К счастью, современные технологии уже умеют стирать этот барьер почти без задержек.
Для потокового перевода голоса в реальном времени без долгих пауз вам подойдут несколько продвинутых инструментов. Я разделил их по форматам общения:
:globe_with_meridians: Для видеозвонков (Zoom, Google Meet, Skype)
Если вам нужно созваниваться по работе или учебе, лучше использовать плагины или встроенные функции платформ:
• Felo Real-time Translation / Wordly
• Как работает: Это специализированные AI-переводчики для онлайн-встреч. Они интегрируются в Zoom или Teams и выводят двусторонние субтитры на экран практически мгновенно.
• Плюс: Высокая точность перевода терминов.
• Встроенные переводчики в Skype и Zoom
• Как работает: В Skype есть функция Skype Translator, а в платных версиях Zoom — Live Translation. Они переводят ваш голос и голос собеседника в реальном времени (в виде субтитров или аудио-озвучки).
• Плюс: Не нужно устанавливать сторонний софт.
• Vito.ai / Otter.ai
• Как работает: Изначально это сервисы для транскрибации, но они умеют на лету переводить живую речь и выводить текст на экран.
:mobile_phone: Для общения «в реале» (на смартфоне)
Для живой беседы лицом к лицу важна скорость, чтобы не держать телефон между собой слишком долго:
• Режим «Общение» (Conversation Mode) в Google Переводчике или Apple Translate
• Как работает: Вы включаете этот режим, кладете телефон между собой, и он автоматически распознает, кто говорит (на русском или английском), моментально озвучивая перевод.
• Плюс: Полностью бесплатно, работает стабильно.
• SayHi Translate
• Как работает: Одно из лучших приложений специально для диалогов. У него очень простой интерфейс и минимальная задержка при распознавании речи.
:headphone: Самый незаметный вариант: Смарт-наушники
• Google Pixel Buds / Timekettle (наушники-переводчики)
• Как работает: Вы вставляете один наушник себе, а второй отдаете собеседнику (или используете телефон). Вы говорите по-русски — собеседник слышит английский в наушнике, и наоборот. Паузы сокращаются до 1–2 секунд.
:light_bulb: Лайфхак для преодоления языкового барьера
Пока технологии перевода подстраховывают вас, практикуйте живую речь без страха ошибок с AI-ассистентами. В приложениях ChatGPT или Claude есть потрясающий голосовой режим (Voice Mode). Вы можете просто сказать ему: «Давай пообщаемся на английском на тему работы, поправляй мои ошибки». AI говорит абсолютно как живой человек, не устает и идеально подходит для тренировки перед реальным звонком.

@Arhont_Sibirskii долгое время участвовал в работе круглого стола Pochven, и мне нравилось с ним взаимодействовать: он отличался рассудительностью и вносил ценный вклад, предлагая идеи, аргументы и конструктивную обратную связь.

Кроме того, для игры было бы полезно участие в CSM представителя, говорящего на языке значительной части пользовательской аудитории.

Надеюсь на сотрудничество с ним в этом году.


@Arhont_Sibirskii participated for a long time in the Pochven roundtable and I enjoyed having him in there, he was level headed and worked well at providing feedback, arguments, and ideas

The game could also benefit from a CSM who can represent the language of a large portion of the userbase

I hope to work with him his year

So this changes what exactly? For example Winterco space will be tied to CNTZ/AUTZ mainly and Initiate will be tied to EUTZ mainly. Literally the same as it is now.

Doesn’t this make it even HARDER for the attackers? If an EUTZ group drops a fort in CNTZ/AUTZ space, the timer shifts towards CNTZ and the defenders kill it when EUTZ is at work.

Hi

What is your opinion on the Proving Grounds? Is it something that in your opinion should be brought back? They were a great source for fast action and destruction.

Hello @Arhont_Sibirskii, what about this?

  • The connection between EVE Online and EVE Vanguard

Do you have any expectations what that could be, how it could work? I am aware there is nothing tangible yet, but it’s rather inevitable if I red FC correctly.

It is a great shame that there isn't a single word about the fact that multiboxing has reached a point where it is starting to kill the game.