Scope of Problem:
From the point of Asset Safety is a necessary function to provided a exit/enter point into playing to game when inhabiting non-NPC space(Wormholes excluded). Without a way to keep a persons asset safe people would be penalized for logging off the game(imagine someone cancelling a two week vacation just because they would risk loosing a their stuff).
But from the point of view of an attacker it is a killjoy. Without the possibility of loot it hard to get people motivated to perform such a long task as shooting down a citadel(all the longer if the citadel owner doesn’t to defend it). This is the point that causes most people to demand asset safety should removed. But that would bring up back to problem off offline punishment.
My idea purposes to to add some reward to attacking citadels, while still having some protection of assets when away.
My solution this this problem is for asset safety to work as it is now except that instead the items being transported to the new location automatically the pilot will have to transport the items(or rather a facsimile of the item) to the required station. Note the is still no choice in where the items will have to be delivered to.
Under this system when you have paid your asset safety fee to concord, you will get a warp-able “bookmark” within the system in question. Warping to the bookmark will take you to a site that contains all your items locked away in “containers” that you can retrieve. The site is initially undetectable on d-scan or probes. Once the first item is taken from the cache a beacon will be lit that can be probed down. I should note that this site and bookmark will expire after 24 hours causing a loss of all items remaining in the site.
The containers are very tardis-like in that they take up fractionally less space than the item they contain. They also inhibit the jump drives of any ship. You can view the item inside the container be can’t use or remove the item from the container. To get the items out you have to dock up it the proscribed station or citadel, once you dock up the containers are automatically removed and the items they contain are place in the station hangar.
If a container is transferred to another player (voluntarily or otherwise) a new destination is calculated based on the players access and the origin of the container.
One other possible change of top of this idea, would be have asset safety expire after two months to a year.