7vs7
2k vs 2k
no one does massive battles like eve , thats why we apear on Forbes you know
sometimes wow players want to protest and they all go to ironforge and do spells and stuff and the server crash
EVE is single shard etc
Wouldnât an âimmersive space environmentâ be the environment that the player is literally âimmersedâ in? You canât be more âimmersedâ than when you are interacting with what you see.
It is âdifficult to navigate a clear exit pathâ thatâs why itâs up to the player to view their surroundings, see a path through and pilot their ship on that path. EXCEPT you canât do that because there might be an invisible collision box in your way.
I can get âunstuck from an asteroidâ just fine. Know whatâs a bit more difficult? Getting unstuck from a collision box that you canât see. BTW that box that just got you ganked belongs to one of several asteroids kilometers away from where youâre grinding to a halt. How âImmersive!â
There is a difference between âneeds to only be visually rendered client slideâ and âneeds to be networked-coordinated between server and all clientsâ.
A more accurate question is: âWhy doesnât [WoW, FFXIV, BDO, V Rising, Guild Wars 2, etc] have fully destructible environmental terrain?â Mountain in your way of your quest object? Blast through it, let all other players see you dig a tunnel to optimize going straight for quest items. Another fair question: âWhy canât a minecraft server handle an MMO-load of people?â Those are all examples of MMOs accurately handling an ever-changing environmentâs collision box system.
Both of those questions get to the root of the issue: ânetworked coordinated updatesâ because every single client needs to be told by âthe source of truthâ server what the real environmental geometry is like. Some cute dance or w/e does not fit this bill, the server just has to tell clients âthey began dancing at X server timeâ, not âwe simulated the dance for you, this is the exact pose of the dancerâ.
Dancing avatars is categorically different.
Finally, youâre too young for this, but many Eve players remember the times of Drake blob fleets in nullsec where it as 50 vs 50 and in the pre-TiDi days both FCs would call primaries and the sheer number of updateable missiles (weâre talking slightly less than 1k) that spawned crashed the server. It was so reliable there were some FCs that realized Eve Online gave low-latency EU members reconnect priority so when their fleet was primarily EU based they would aggressively hunt NA and AU fleets. Crash-and-reconnect meant guaranteed whelping of the enemy. And when fleets were NA or EU based they would flee from EU based fleets. Thatâs the performance horrors of the past being dredged up.
My problem isnât running into asteroids. Itâs running into an invisible bubble representing that asteroid that is kilometers away from that asteroid.
You need to focus on yourself. If you help all these crybabies, you will wind up regretting all the time you wasted giving good advice to absolute more ons.
âDo not give what is holy to the dogs; nor cast your pearls before swine, lest they trample them under their feet, and turn and tear you in piecesâŚâ
SureâŚall that really matters is spaceship and ammunition vectors. Most of what you see on the screen in any MMO is client generated. But even those vectors are not always accurate, as evidenced by the fact that warping to any saved point seldom leaves you exactly at that point.
We can do laser interferometry to within the width of a quark in the 21st century yet they canât do warp to within 500 metres of a location in the 44th century ? Has Schrodingerâs Cat been eating all the Dilithium ? Or is the rare element Excusium involved ?