amarr scientists pray to much
caldari watch to much anime
galente do drugs all the time
minmatar are tattoo artists
also the ships warp because some amarr bloke found magic rocks somewhere
oh brave new world
amarr scientists pray to much
caldari watch to much anime
galente do drugs all the time
minmatar are tattoo artists
also the ships warp because some amarr bloke found magic rocks somewhere
oh brave new world
Hmmmā¦nope. My problem is definitely this:
If Iām playing a free-flight space simā¦Iād like to be able to fly freely in space. In eve on-line you canāt do that.
Iām pretty sure thatās my problem.
Just to be clear, other responders have tried to help. Youāve done nothing but bad-mouth and inform how if everybody was as brilliant and skilled as you are, there wouldnāt be any problems. Thatās not really helping. Is it?
to be fair you can fly anywhere you want in 99.999999999999999999999999% of the space
you cant fly to close to bubble objects
Maybe thereās already a way to display the bubbles and Iām on a rant about nothing. Can the collision bubbles be made visible?
there is no way
you can barely estimate by the size of your ship
Just to be clear, you are crying about a game mechanic.
HTFU
Itās big, thatās all I can say.
There you go againāmaking compelling arguments. Dizzying.
Visit the belt first in a fast setup frigate and do your homework before undocking your slow boats.
I mean, my argument is pretty solid.
This is the game. Stop whining and get better.
It certainly IS the game. Specifically itās the part that sort of sucks.
It also seems to me to be a part that could be fixed if they wanted to.
They probably arenāt too keen on even working on it when every time itās brought up some players canāt wait to jump in and advise the poster to ājust deal with itā, āThis is the gameā, āyouāre just a lousy player.ā
I asked you this once before and you ignored me. Donāt be afraid to tell the truth just because it goes against your position.
Ready?
If the collision bubbles were tightened up or made visible or detectible, would that ruin YOUR gaming experience?"
do you think changing the name from asteroid belt to invisible bubble death trap would make it more palatable to the new generation ?
The arguments about procesisng power donāt make much sense when they can just recalculate things. In fact there are actually two asteroids in game already, the visible model and the hitbox, they just donāt match. Making those two line up wouldnāt increase eixsting server loads.
This is one of those coding areas that seems āsimpleā to people who have eyes and brains with billions of years of evolution and fine-tuning to instantly judge angles and distances.
Not quite as simple for a 20-year old gaming engine thatās held together with gum and baling twine.
Feel free to send in your algorithm for instantly recalculating the collision distance at every angle to a textured visual object with no impact on processing power for 30,000 players with potentially millions of objects in view.
Or, for a ālikelyā explanation of the situation, you can review Destiny Corruptedās lovely diagram:
Dollars to Donuts that in their debugging mode the programmers can see wire frames of those bubbles. Simply transfer that code to the game. Iād bet it wouldnāt take ONE programmer 3 days to put a toggle in the preferences. Those that like it the way it is continue on as if nothing happened. Those that oppose invisible barriers turn them on and avoid them.
Problem solved.
Ya know what though? More dollars to More donuts that everybody would turn them on.
Actually, Second Life ( which started around the same time as Eve ) manages it perfectly. It has to, or one would not be able to construct multi-prim objects to high accuracy. The act of building stuff would be impossible if they could not be placed 100% accurately. I can walk around in a Second Life sim and bump into things at their actual displayed locationā¦not several feet away. Soā¦it can be doneā¦even with 20 year old MMOs.
why are you insisting in this second life thing?
most of 3d games donāt have collision or clipping problems
its a eve thing , because of the nature of massive number of space objects and players in the same map
it was explained to you guys ad nauseam