Asteroid Hitbox Large

amarr scientists pray to much
caldari watch to much anime
galente do drugs all the time
minmatar are tattoo artists

also the ships warp because some amarr bloke found magic rocks somewhere

oh brave new world

Hmmmā€¦nope. My problem is definitely this:

If Iā€™m playing a free-flight space simā€¦Iā€™d like to be able to fly freely in space. In eve on-line you canā€™t do that.

Iā€™m pretty sure thatā€™s my problem.

BINGO

Just to be clear, other responders have tried to help. Youā€™ve done nothing but bad-mouth and inform how if everybody was as brilliant and skilled as you are, there wouldnā€™t be any problems. Thatā€™s not really helping. Is it?

to be fair you can fly anywhere you want in 99.999999999999999999999999% of the space
you cant fly to close to bubble objects

Maybe thereā€™s already a way to display the bubbles and Iā€™m on a rant about nothing. Can the collision bubbles be made visible?

there is no way
you can barely estimate by the size of your ship

Just to be clear, you are crying about a game mechanic.

HTFU

Itā€™s big, thatā€™s all I can say.

There you go againā€“making compelling arguments. Dizzying.

Visit the belt first in a fast setup frigate and do your homework before undocking your slow boats.

I mean, my argument is pretty solid.

This is the game. Stop whining and get better.

It certainly IS the game. Specifically itā€™s the part that sort of sucks.

It also seems to me to be a part that could be fixed if they wanted to.

They probably arenā€™t too keen on even working on it when every time itā€™s brought up some players canā€™t wait to jump in and advise the poster to ā€œjust deal with itā€, ā€œThis is the gameā€, ā€œyouā€™re just a lousy player.ā€

I asked you this once before and you ignored me. Donā€™t be afraid to tell the truth just because it goes against your position.

Ready?

If the collision bubbles were tightened up or made visible or detectible, would that ruin YOUR gaming experience?"

do you think changing the name from asteroid belt to invisible bubble death trap would make it more palatable to the new generation ?

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The arguments about procesisng power donā€™t make much sense when they can just recalculate things. In fact there are actually two asteroids in game already, the visible model and the hitbox, they just donā€™t match. Making those two line up wouldnā€™t increase eixsting server loads.

This is one of those coding areas that seems ā€œsimpleā€ to people who have eyes and brains with billions of years of evolution and fine-tuning to instantly judge angles and distances.

Not quite as simple for a 20-year old gaming engine thatā€™s held together with gum and baling twine.

Feel free to send in your algorithm for instantly recalculating the collision distance at every angle to a textured visual object with no impact on processing power for 30,000 players with potentially millions of objects in view.

Or, for a ā€œlikelyā€ explanation of the situation, you can review Destiny Corruptedā€™s lovely diagram:

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Dollars to Donuts that in their debugging mode the programmers can see wire frames of those bubbles. Simply transfer that code to the game. Iā€™d bet it wouldnā€™t take ONE programmer 3 days to put a toggle in the preferences. Those that like it the way it is continue on as if nothing happened. Those that oppose invisible barriers turn them on and avoid them.

Problem solved.

Ya know what though? More dollars to More donuts that everybody would turn them on.

Actually, Second Life ( which started around the same time as Eve ) manages it perfectly. It has to, or one would not be able to construct multi-prim objects to high accuracy. The act of building stuff would be impossible if they could not be placed 100% accurately. I can walk around in a Second Life sim and bump into things at their actual displayed locationā€¦not several feet away. Soā€¦it can be doneā€¦even with 20 year old MMOs.

why are you insisting in this second life thing?
most of 3d games donā€™t have collision or clipping problems
its a eve thing , because of the nature of massive number of space objects and players in the same map
it was explained to you guys ad nauseam

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