Basic premise is basically a t1 frigate line (though it will be called a corvette) that has high agility (50% the align time of t1 frigates) and battleship warp speed which will keep it in line with current rookie ships.
I don’t overly care about the bonuses and other ship stats as long as they are balanced. I propose a combat role bonus (equal to frig level 3-4,) and a single per level non combat bonus that scales off the frigate skill. Alternatively a new corvette skill could be added to the game, and let everyone train it to 5.
Justification:
- newbros being able to warp out faster in case things get a little hairy for them.
- a cheap 2 sec align ship that otherwise has minimal stats.
- a quick align ship for battleship pilots to save their pod (will require “corvettes” to be added to the frigate escape bay.)
The offset for these benefits is the ship will have battleship warp speed (which considering the rookie ships also have 3.0AU/sec warp speed, I propose that being a defining feature of “corvettes” going forward.)
Everyone likes art, so here are the mockups I drew for them.
I don’t have my heart set on those designs, I just threw them together to add some inspiration.
The Gallente design started from the idea of having the front of the ship ripped off and had it’s internals exposed, then plating covering the squishy internals. Once I started drawing, I gravitated toward the verticality and ended up making it a mini-Myrm.
The Caldari ship is the least inspired of the lot, but it takes a bit from the Osprey. When I started, I intended to add a bit more of the bar from the Sweedish AWACS (S100D Argus) below the ship and attached to the front section, but it got lost during the various redraws.
The Minmatar design is inspired by my dislike for the Talwar, even though it oddly ends up looking pretty similar, just rotated 90 degrees. I’ve been having this idea of a ship that’s designed after a wall for a while now, and that’s where the leading profile comes from (but is also in line with the tempest design.)
The Amarr design started out as a nod to the old executioner model and the navy slicer. But after having to redesign the front view (because it was terrible) I noticed how the lines made it look like the Amarr logo, so I leaned in on that. (Round spots are turret hard points.)

