As of today I notice the wineserver on mac os x , is heavily writing to the disk . each launch will write some 50Gb to disk , resulting on a very long lading time and heavy lag on the system until the game is finaly launched , then every thing is back to normal .
I am running the game on a late 2013 Mac pro system , base model with 16gb ram .
other then this looking at my “Activity monitor” app. I am noticing that the entire game is build in 32Bit .
I do hope CCP dev do realized that oX hight Sierra will be the last version that will support 32bit app with out compromise (http#www#idownloadblog#com/2017/06/29/64-bit-requirement-for-mac-apps/) .
I would not be surprised that next year the next version up os 10.14 will not support 32bit apps at all . so in short you have 1 year to finally embrace 64bit app . I strongly suggest moving to 64bit , many other game )vendor did , and the game runs just better since they have . I am a ) developer also and personally I do not see the point of holding on 32bit build as every cpu are 64bits . even smart phones are now 64bits . not much any good reason really .