Aunty Teinyhr's Minmatar Fiction Corner

Here I will type up some fiction for my own personal enjoyment, from my personal point of view, the Minmatar being the main focus of the stuff I’m going to write. None of these are official lore in any capacity nor will they necessarily follow established fiction.

The formats will probably mostly follow the style of earliest Chronicles, “infodumps”, item descriptions or such.

EDIT: I originally intended this for my own enjoyment and necessity to get something written every once in a while, but I have since had requests from other people to use this thread, and I couldn’t be more happy to say that yes, if you have minmatar oriented fiction you want to share, you are welcome to do so in this thread, without needing to ask a permission.


The Krusual Saphrem

It is an accepted fact that the Krusual historical records are the most well preserved of all the Minmatar Tribes, and of particular note is the scattered knowledge of the earliest annals of Minmatar history, back when the Tribes still warred between each other for resources and land. Majority is recorded in cave paintings, folk stories and, every once in a while scientifically certifiable evidence is found in the nooks and crannies hidden by time in the ancient lands of the Krusual.

One such story that survives more as spoken legend than anything - but noticeably, in legends of also the Sebiestor and Nefantar - is the story of the Krusual Saphrem. The ancestral lands of the Krusual werent as abundant in arable land as those of the many other Tribes, resulting often in resource shortfalls. That is when the Krusual took up arms, raiding usually Nefantar holds - as they shared the same continent and typically were the easiest opponents to reach - and liberating them of their grain, livestock, and if pressed, also their lives.

The most fearsome and respected members of these raiding parties were the “Saphrem”, clad in simple but effective leather armor, these warriors were typically tall and stocky men armed with heavy, two-handed battle-axes called the “saph-rem” (“man-splitter”). It was said that these men would enter a combat trance, channeling the wind spirits they worshipped, and that their form of combat had been described as “incorporating more grace than you’d expect, coupled with stomach-emptying carnage.” As time passed, just seeing such warriors heading towards them was enough for all but the most foolhardiest or the most well-paid defenders to simply turn tail and flee.

But despite legends of their prowess, the Saphrem were hardly invincible. While devastating one-on-one combatants, they were at disadvantage to superior numbers, which any enemy commander worth their salt would endeavour to exploit - and even the most battle-raged warrior would have to stop once they had no more blood in their body left to fuel it. As weaponry and defences also eventually evolved, the once-mighty Saphrem would have to yield to them.


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Anti-Shakor & Anti-Tribal Republic Movements


Prior to Elder War, Maleatu Shakor was the Brutor party leader who in order to garner public support offered people the blood of the Amarrians, freedom for the Minmatar still enslaved, and an end to appeasement politics - this, and a new era of prosperity to the Minmatar would all be forthcoming if the Sebiestor were dislodged from the seat of power, namely the Prime Ministers seat. His stance was particularly liked and supported by the Brutor and the Krusual groups in the Parliament.

And his time would come at last.

The Elder War of YC 110 brought great turmoil with it, and to Shakor, the position of Sanmatar, the “True Matar”, leader of all Minmatar. The first couple of years after the Elder War were spent on reorganizing the previously Gallentean styled democracy to a Tribal Council led Republic. The general outlook on the future of the new Tribal Republic was one of cautious hope and optimism for all Tribes. It was told, and sold, that the Minmatar now would return to the glory days of the ancient Minmatar Empire, how the Tribes should have been if it weren’t for the Amarr.

Over a decade has passed since Maleatu Shakor became the Sanmatar, and he has found that promises are easy to make, but keeping them is a lot harder: The war against the Amarr is still unfought, indeed it showing signs of never actually to be manifesting at all, and in recent years the Tribal government seeming more interested in waging a shadow war against its own people in the name of quelling dissidence has given rise to a credible Anti-Shakor and “Return to Democracy” Movement within the Republic.

Vast majority of the Minmatar living in the Republic today have been born free, and for most, the Gallentean inspired Parliamentary Republic was the only form of government they had ever known. Imposing ancient customs and stricter Tribal authority on their lives has not sat well particularly in the members of the “young adult” demographic.

Several notable high profile Minmatar capsuleers are considered unofficial leaders of these movements, giving “untouchable” figureheads for anti-tribal sentiment.


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Disclaimer: This is especially my own imagination/headcanon and not a guideline on how these should be viewed by the community at large.


Rituals of the Ancient Minmatar


The ancient Minmatar practiced many rituals for various purposes. An unknown number of rituals have been eradicated under Amarrian occupation, but scant few have survived to the modern age, most notable and well known example of which would be the Voluval ritual.

Recently rediscovered fungus, a mold known as “Hapa” was known to be used in funeral and founding rituals; When a clan founding ceremony was held, the mold would be powdered and scattered around the ceremonial site to bless the new clan and cleanse the new beginning from old grudges.

Some lesser known rituals among the tribes are various forms of harvest rituals and winter solstice celebrations in the agrarian society era. Harvest rituals typically involved sacrificing something for the spirits of the land to ensure a good harvest for the following year: Offerings could range from fruit to hand made idols to animal and - in desperate times of famine - even human sacrifice, whatever the shamans inferred the spirits would want for their favour or forgiveness. Such rituals indeed are not unique to the Minmatar however, similar beliefs and rituals are known to have existed in almost all documented cultures of New Eden.

The more unique rituals Minmatar do have, and practice to an extent even today, are various rituals pertaining to death and birth. Various Tribes have different beliefs of the afterlife, or, even pre-life, and rituals are similarly varied.

For example, for the Vherokior, life is a path a soul chooses to travel, and thus a baby born into the world is welcomed with a celebration and temporary shamanistic markings no other Tribe is known to practice. Similarly, death is not the end, and not the time of mourning but giving the soul of the departed a good sendoff with a feast, song, and dance in their memory. A Vherokior funeral is likened to a farewell party by their circle of friends and family more than a somber reminder of mortality.


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Meshes of loyalty
(Posted with welcome from the the OP.)

Me and my sister against the cousin, me and my cousin against the rival, me and my rival against the outsider, and me and the outsider against the Enemy. That is andesh.

When all other ways close, the way of the knife opens.

A Minmatar person’s social life is often organized along loyalty owed, either by association to a group (clan, circle, tribe, cohort, military unit, university class, what have you) or by personal loyalty from one individual to another. These loyalties often form partial hierarchies - two people of the same family are closer than two people from different families of the same clan, and two people of the same clan are closer than two people of the same tribe but of different clans. The hierarchies also mesh - a clansister of close blood is likely to be closer than someone you served with in the military, but that sister-in-arms might easily be closer than a more distant cousin.

The loyalties and associations of an individual Minmatar born and raised in fairly stable conditions rarely collide with each other. There might be some fun poked at someone who is so in love that they prefer their lover’s clan to their own primary circle, but as long as the interests of the groups can be met at the same time this does not become a serious issue.

Serious loyalty conflicts are a staple source of drama in stories, holovids, plays, and games. In the extreme, some clans hold that if a solution where two loyalties cannot be satisfied at the same time, and neither can be abandoned with fair compensation, the only honorable way is ritual suicide or even an honor killing. In practice, this has rarely been practiced, but various ways to resettle and renegotiate loyalties and compensate for apparent breaches of association exist.

It is seen by many as typical for Minmatar to quarrel and argue things fiercely inside a group, but to close the ranks of that group against anyone perceived outside of it. While how much brutal honesty among close associates is valued is a wildly varying cultural norm, many Minmatar do classify their contacts and associations to concentric spheres such as family, clan, tribe, other Minmatar, foreigner, enemy. The exact names and definition for the “tiers” vary but the idea is quite universal, and anyone who is closer “inside” is seen as someone to be defended against those “outside”.

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Ourumur


Ourumur is a word carved thousands of years ago on a cliffside in the Sobaki Desert.

Its original meaning has been lost to time, but linguists and armchair archaeologists have later theorized it to mean “nothing”, owing in part to the complete scarcity of resources and the remoteness of the location where it was found. No settlements are known to have existed near it, nor have surveys carried around the area found any signs of such within a reasonable travel distance from the carving, even with modern transports methods.

Ever since its rediscovery some fifty years ago it has been the subject of human curiosity - who carved the word, and why? What does it really mean? Given what is now known of the area, prevailing theory is that the carving is the work of a lone hermit, most probably a Vherokior shaman on a spirit quest. How they eked out a living in the area with no stable water or food supply is a mystery, though it is possible the area could have been slightly more hospitable thousands of years ago when the word was carved - no geological evidence of that has been found yet, however.

Similarly perplexing is the word itself, if indeed it has been carved by a Vherokior shaman, why does it not then correspond with any known linguistics of modern or ancient Vherokior languages? It is possible that the word came to him or her in a shamanistic vision, and if so, then the word is indeed indecipherable to anyone but the person who wrote it.

Altough worn-down by sands, wind and time, the carving still exists. Its exact location has been kept secret from the public in an effort to preserve it for thousands of years to come, and also to prevent foolhardy wannabe-explorers getting lost in the desert.

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NOTE: Aside from the sourced pieces about the Ndokassi, all of this is just my headcanon, not to be taken as official lore.


Minmatar And Advanced Technology


Especially in the capsuleer community, Minmatar technology tends to be the butt of jokes and ridiculed for its perceived primitivity and poor construction. It is largely done in good humour, but there are some fools who also believe the jokes to be a true portrayal of the Minmatar capability in technological fields.

To rectify some of these misconceptions, we need to go back in history, to the times of the original Minmatar Empire. Unlike the other great powers, Minmatar never developed ship-mounted warp drives, but this was possibly more due to the perception that they were not needed. A familiar piece of technology to many spacefarers that has its origins in Minmatar ingenuity is the “Acceleration gate.”

Acceleration gates are complex systems that are marvels of technology in their own right, utilizing localized gravity manipulation to hurtle a ship of any mass at superluminal velocities, and warp corridor generation so that the ship and its inhabitants will not simply die gruesome deaths upon reaching FTL speeds in conventional physics. The limitation and what has made acceleration gates considered antiquated is that their ability to create stable warp corridors scales with size - a relatively small acceleration gate can easily hurtle ships across a solar system, but to reach another solar system would require gates of signifigantly larger size. It is believed that such an acceleration gate was being planned by the Minmatar Empire, as the small star empire could not rely forever on the ancient stargates it had found, but this “interstellar gate” was evidently never built, most likely due to Amarrians launching their conquest of Minmatar worlds.

Another, until recently rather obscure piece of Minmatar technology are the Ndokassi, similarly from the Minmatar Empire era. Ndokassi were advanced storage containers, typically measuring a third of a meter on each side, and were capable of preserving biological matter for hundreds of years. The technology was lost at some point during the period covering the contact, invasion and occupation by the Amarr Empire, but recently, some intact Ndokassi were found in a farm field on Huggar (Pator III). More incredibly some were found to contain spores of culturally signifigant Hapa mold, indeed preserving them for what could be estimatated to be at least 700 standard years.

Such devices were known to be produced by the Minmatar Empire long before Gallente and Caldari even achieved spaceflight.

To return to modern prejudice towards Minmatar technological prowess, is that Minmatar favour “antiquated” technology such as nuclear fission or projectile weaponry. While on the surface, indeed, such technologies are inferior to what most other empires use, for the Republic there are considerable benefits: Minmatar worlds have abundant fission fuel material reserves and considerable industry is centered around that production, thus favouring their use helps in stabilizing the comparatively small Minmatar economy. Addutitionally, over decades and decades, Minmatar have developed their reactors to operate at peak efficiency, producing little waste yet exceptionally high output for their size.

The Minmatar favouring projectile weaponry over “superior” magnetic acceleration cannons is often also disparaged, but as anyone who has had to face Minmatar ships in combat can attest, a fusion round is just as terrifying thing to hear tearing through armor and bulkheads as an antimatter bolt would. Considerable technology has also gone into developing special munitions and projectile weapons that can fire at fractions of speed of light and deliver superheated plasma or titanium sabot rounds to whomever it may concern.

Most importantly, most of these technologies are relatively cheap to design, manufacture and maintain, allowing without excessive costs for the smallest of the four empires to field a large navy that is still a credible threat to anyone looking to provoke it.

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