Well the only true AFK weapon system is drones or smartbombs.
Problem with drones is they can be destroyed and thus need management to launch replacements.
Problem is smartbombs is blast range, CAP drain and accidentally damaging friends.
AT Missiles require player input to activate and requirements of target has locked you and within Missile range.
One thing that seems to be forgotten is even though the AT Missiles have a slightly lower damage to precision t2 Missiles, is they can engage sooner, so a 4000dps ATM setup will apply damage well before you can get a lock with standard Missiles, and that extra time is extra damage.
Remember dps only counts from when you can apply damage so even 5sec of firing means the ATM has already fired one volley if not two depending on size of Missiles and fit. So saying a standard gives an extra 200dps means nothing if the standard Missiles haven’t even launched while the ATM has already launched 1-2 volleys, this is the point the ATM let you engage sooner than you can lock a target, and against smaller sized targets a long time before you can engage standard Missiles.
You’re comparing ATM locktimes based off ships with high scan res. to your ships scan res.
Eg an Armageddon RHML fit has a scan res of 170 (say) and a cruiser jumps it with a scan res of 400 and a signatureof 200m, with standard Missile ammo requires the Armageddon’s 170scan res to lock a 200m target (say 7sec) that how long before you can even activate your launchers. Meanwhile the cruiser with a high scan res locks you in 3secs, with ATM once this happens you can engage (and in most cases the cruiser with be within 50km of you well within the @54km Missile range). So by the time you lock the cruiser the ATM have completed one cycle and already started it’s next.
Now I agree standard T2 Missiles do slightly more damage than ATM when skills are equal, but as noted they have the advantage of faster engagement times.
With my skills T2 precision Missiles have a slightly faster ROF and damage*(thus a 200dps difference)*, but ATM has better application than Rage and better range than Precision. We’re talking 10m radius and 10m/s differences in explosion radius, @12km longer range than Precision Heavy Missile, and 0.05 ROF difference (these are rough figures, as not at pc atm)
But just to hammer the key point in, the engagement time of ATM over T2 Missiles is how fast target locks you vs you locking them. If you’re got the locking advantage then T2 is the way to got, but as noted else where this requires target lock, if you’re got ECM against you then ATM is better as they will still engage any hostile target within range and you can send your drones to kill the ecm ship.