Autopilot Needs Attention

Please draw the connection between proposing this autopilot change and “new players leaving the game out of boredom.” I’m failing to see this unless you actually provide evidence these two are connected.

Unless you’re arguing this in bad faith and just pulling out the “think about the children” argument because you don’t actually have an argument.

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Actually frigate with overdrives travels by AP reasonably fast

That’s 2s for warp align + 1-10s for warp + 2s warp acceleration/deceleration + 5s for gate jump = 10-20s per system without AP
and extra 10s to burn to stargate with it

Thank you for pointing that out, I think you are right, I will have to look into that.

My Eve mentor Wookieelover left around 5 years ago his exact words were “I won’t play Eve ever again, I don’t have the time for it. Come play Elite Dangerous…”

My cousin felchy mungehole recently said to me after 20 days playing as Omega “Great game don’t get me wrong! But it’s too slow and I have better things to do.”

Other than the above you know I can’t provide evidence that new players are leaving out of boredom, just as much as I know you can’t prove they are not. Unless there is an ‘I’m new and quitting, this is why’ forum section I don’t know about…

I knew coming into this forum I wouldn’t get a very good response on this touchy subject, mainly because I am posting on a forum that probably is watched by mainly older players and very little to no new players but, I know we have a smart community and if there was a solution out there, this would be my best chance on finding it.

There is one thing most of us are agreeing on though is that Autopilot warping to zero will kill all gameplay for gate gankers in High Sec. They might not be loved by all but, Eve wouldn’t be Eve without the gankers and the last thing I want to do is suggest a change that does more harm than good.

Thank you for all your reply’s, I have been trying to figure out more ideas, but the ‘that will kill HS ganking’ problem keeps coming up. Just curious though… do HS gate gankers normally gank targets inbound during the 10km slowboat? or outbound during the align?

I would imagine it depends on the target. If you’re trying to catch a pod or fast aligning ship, then you have a lot more time to do your thing during that 10km slowboat. If you’re trying to catch a freighter, then you can get them on either side if they’re autopiloting, but you can get them on the align out even if they’re manual piloting, unless they have a webber on the other side. Nabbing a freighter on the way out also would provide more time to scan it first to be sure it’s worth the effort to kill.

When I came back to Eve in 2018 after 8 years Eve pause I travelled in shuttle on autopilot from jita,
like I used to do in the past.

  • went for a cigi, and came back to find myself in homestation… lost a 1bil+ clone.

Never used autopilot since that day.

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AP is still good for docking. :wink:

Edit; Off topic but I make 3 warp in bm’s for the popular stations. 1 for the undock to catch ppl. 2nd is for a good place to bump from. 3rd is a spot for logi on top of the station. All 3 get me to 0 docking range even if I bounce.

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Fast travel system now.

I hate how much time EVE robs me of to move around.

Without travel time there would be no trade hubs apart from Jita.
Without travel time every large scale fight would involve all interested parties, regardless of distance.
Without travel time, there is no benefit of a fast warping frigate over a much slower battleship for getting into battle.
Without travel time regions don’t matter as you can just mine or explore in another region if your region is too busy. ‘Your region’ would cease to be a thing as you can be anywhere anytime when you’re not restrained by travel time.
Without travel time, wormholes are no shortcut.
Without travel time, miners have no advance notice from intel about hostile roaming fleets.

Travel time has an important role in EVE. No need to cut it.

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Eve does have a fast travel system. Jump Clones and the “Pod Express”.

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AFK Online
No thanks.
Remove all AFK “features.”

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But that is precisely what it is, interaction.
What would you think of a boxing match where one boxer got in the ring and the other one went to Cancun for the weekend?

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Really, when someone has you locked down, you are happy for his group of gank buddies to have a fast travel system?

How do you think this would affect wars, if an attack group could just fast travel to any system they wanted to be in ?

But any fast travel system should only allow my gameplay to travel faster, not that of my enemies.

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Autopilot system isn’t changing. What are you really asking for? For moving character around there’s jump clones. For moving stuff there’s courier contracts. For flying there’s the option of using autopilot or manual. Veteran players don’t use it and new players quickly learn it’s terrible (but maybe not dangerous). Of all those, I believe it’s actually courier contracts that could use an improvement.

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I’d like to thank you for listing all the positive effects.

Every single one of these is a positive result.

I mean… there really isn’t. Half a decade ago maybe you could have counted amarr but it’s been well over a decade for dodixi and rens.

You can maybe count them as local markets but not hubs.

Autopilot warping to zero only for $5.99 for one month!

Regardless of whether you want to call them local markets or trade hubs, they wouldn’t exist if travel time did not exist.

I went toAmarr to buy or sell stuff. And if I needed something that was not available there but was available at Rens, Hek or Dodixie, I would go there before going to Jita as Jita was simply the furthest away.

Without travel time ‘far away’ ceases to be a thing.

Is jita further away? It’s only about 15j from amarr

15 jumps further away is still 15 extra jumps, which takes time. And it’s only 15 jumps if you’re willing to take the heavily camped low sec shortcut, the high sec route is significantly longer.