I have been playing Eve on and off for around 12 years now (mainly on) and the autopilot has always bugged me. I tried echoes out when it released and noticed that the autopilot would warp to zero, which was very very nice as you had the freedom to do other things inside Eve and out (for example Market trading or playing on another eve client) without having to constantly hit the warp and jump button.
I am writing this now as I am still not finished doing an R&D Datacore run again with 2 main characters which has required me to jump both characters over 300 jumps each including the agent missions required at each stop (I only do this once every 3 years as it is a massive chore for very little passive income).
It has taken me over 6 hours without using autopilot and I vow to never ever do an R&D run again! My main issue is that autopilot! If it dropped at zero I could’ve been concentrating on say playing Faction Warfare or doing project discovery or many of the other things to do in Eve and out, but I had to click every single jump.
I understand that there are players out there that hunt to gank players that autopilot because it’s a good opportunity for kills but, I feel it makes going places to do things in Eve, or to even just to explore a massive chore and I feel it is among the top 5 least exciting things to do in all games right now. I can’t honestly even recommend Eve (My most loved game) to anyone due to this as the travelling is something most pilots are doing 80% of time and it’s just not entertaining at all and you have to be glued to the screen.
I had a couple ideas pop into my head as I was trying to stay awake during my space journey though:
Could autopilot warp to zero each jump but, depending on how many jumps it was, upon arrival or autopilot cancelation the ship has a cooldown timer and cannot dock till it’s over? The player can still warp manually to safe spots if needed, and it still gives the gankers chances to kill and have their fun n’ games at certain hot spot locations.
Could the distance you land when using autolpilot be determined by the sec status of the system?
Could there be a modual that has to be fitted to the ship that makes the autopilot land at zero?
Or could we just please make it so we land at zero regardless?
"I’ll bring this up, but I’m not very optimistic that they’re going to consider changing it. They’ve been pushing to get rid of AFK gameplay, and while this would relieve some tedium, it would also make AFKing travel an easier thing.
Thanks for reaching out! "
"Hey thankyou for the quick response,
I understand they might not want to have AFK travelling but it’s 2021 and we all have ■■■■ to do that might be a little more important than spaceship game space travel =p What is wrong with being AFk or alt-tabbed to another eve client? More players in space is more players in space right? If autopilot was good I would personally have more accounts doing more things and give CCP more $$$.
The way I see it is,
A new player joins Eve and tries the autopilot as it is convenient, They quickly find out it takes way too long to travel or that they ended up getting ganked during the flight by an experienced pilot and told ‘Don’t ever use Autopilot’. The new player then either never uses autopilot ever again or leaves the game.
To me that is a pointless feature that needs work. I doubt there are many players in Eve that enjoy jumping around New Eden but it is a HUGE part of playing Eve. We need as many new players to stay as possible, and generally people don’t want to play a game that is pretty much a 2nd full time job, they want to have fun. What used to be complex and cool is now just monotonous and boring. I feel Eve needs to change to progress or we will forever be stuck at the 20k daily players that consists of mainly die hard fans like me that will never leave.
Thankyou again for taking the time to read this, I just had to ask around to see if I was the only one thinking this is helping new players leave the game.