Errr, I think you are being sarcastic. I understand it may be aggravating that you can’t mine safely in High-Sec. Your support for this change shows only that.
Again, the change isn’t the issue, rather it’s implementation. There is a more functional and logical way to implement it.
Err, not so. I think you are limiting your imagination to piloting Catalysts and Tornados. Alphas have access to many more ships than that, each with their own unique bonuses, and they should be allowed to engage in the game within their Skill limitations.
Again, the change isn’t the issue, rather it’s implementation. There is a more functional and logical way to implement it.
Also, linking “Ganks” in Z-Kill will show you ganks, which are more than 1 player. You proved nothing with your link.
Again, the change isn’t the issue, rather it’s implementation. There is a more functional and logical way to implement it without completely removing such a core gameplay mechanic from the free-to-play crowd. Pay-to-gank is not the way.
If a new player wants to fit the biggest guns they have on the biggest ship they can fly and hunt down and shoot some dude who rubbed them the wrong way (or anything really, it isn’t my or anyone’s business why someone may seek to destroy another ship, not even if for the Loot or for the thrills or giggles), they should be able to do it regardless of if they pay CCP to do so, and I should take precautions to avoid losing my stuff.
Again (and I say this multiple times for you @Dyver_Phycad because you have repeatedly shown no will to address the issue and instead argue something that isn’t the point while showing your lack of understanding on the matter), the change isn’t the issue, rather it’s implementation. There is a more functional and logical way to implement it.