I have already stated that I don’t fly the Muninn so I’m not here complaining about CCP nerfing a ship that I enjoy. I have never flown an Abaddon before either and if they decided to make it a missile boat or change it to a shield tank ship I would still be here screaming. Your not balancing anything by just shuffling the deck up.
Nor am I complaining about using missiles as a Minmatar pilot. I understand that missiles are the secondary weapon system for Minmatar. All I am saying is that there is no logic to going complete 360 on a ship hull other than laziness and catering to the null hoards who have been screaming and complaining about something. The hull has been doing what it does for a long time and people love it and enjoy flying it. Does it need to be balanced? Yes. THIS is not balance.
All I am really trying to point out is that there is a better and more expansive way to balance. Take the underused hull (Vagabond) and spice it up by allowing a choice of weapon systems missile or turret. Missile/Turret Vagabond adds variety to the game while still increasing the usefulness of and underused ship. There are plenty of ways to make a turret Muninn less oppressive and balanced with the other hacs.
Yea fair, I think as a gun platform the vaga is just a better ship for solo small gang and the munnin took over for large numbers becuase of the amount of alpha it could put out while still having high mobility this guy above talking about 300kms is missing the point range is not the desiring factor but you seem much more knowledgeable so I don’t really feel like going into detail is needed.
I get you I was super pissed when they took the jaguar and made it a missile ship, I used to fly solo arty jag and it was my favourate ship and then it turned to missiles and became the most anouying ship in the game and any kiter feels the same way.
Everyone’s losing their **** about the HACs while I’m just excited about the buffs to the Bellicose and Proteus. Buffs to weak ships are always my favorite changes. Maybe the Dominix Navy Issue will even be worth flying, but I kind of doubt it considering the pricetag and the fact that it’s going to get muscled out by Marauders.
I can agree with this for sure. I am grateful to see the Bellicose get some kind of love and hopefully it will continue to receive some addition buffs. A huge issue with the Bellicose TBH has nothing to do with the ship but with its EWAR. A fate the Vigil has suffered as well I’m afraid. Target Painting is really the only “offensive” primary EWAR in that it enhances damage output instead of disrupting the enemy in some way. This by nature makes the Bellicose differ greatly from the other support cruisers in that it looses much of its force multiplier capabilities the smaller the fleet becomes.
A Blackbird or Celestis can completely nutralize the damage of enemy ships which makes up for their general lack of dps and tank while the Arbitrator can brick tank due to not really needing to field highslot DPS modules and can still significantly lower an enemy ships dps with weapon disruptors.
I will digress however as this is an entirely different topic of balance discussion.
It can be amazing, its just a-lot more niche than the other primary EWAR. Not as effective when punching up or within class, and not as effective in small scale/solo unless punching down. The niche of having to punch down makes it more difficult to find good fights with the bellicose, especially solo, hence why it sees such a lack of use.
Where do we discuss and give Feedback regarding the Security changes?
Namely, how restricting the Safety Setting in High-Sec solely on Clone State hinders Alpha core gameplay, and that maybe this mechanic should depend on another factor (e.g. collect X points in the AIR Career Program, or complete X Missions).
Unfortunately there are too many people abusing alpha clones by multi-boxing them, and its almost impossible for CCP to detect this, so these people multi-boxing alpha clones are the reason why alpha’s loose some ability to do things.
But its not so bad as an alpha clone pilot you can farm up isk and buy plex to go to omega at least they have options.
The Safety prevents players from taking actions accidentally.
Removing the “red” setting from being accessible to Alpha pilots when in High-Sec takes away their ability to engage in High-Sec Piracy unless they Omega themselves.
The game as it is prevents Alphas from using Ships and modules based on Alpha/Omega access to Skills.
High-Sec Piracy is not a skill, rather an activity. Imagine if you had to be Omega to dock at a Station, or activate mining lasers on a rock, or loot wrecks or containers at Data/Relic Sites.
As it stands, all a High-Sec Pirate needs is to have an Omega account, and create a new character on any of the other character slots.
This “solution” doesn’t prevent High-Sec Piracy, it makes the game Pay-to-Play.
There are other ways to prevent a High-Sec Pirate from making a cheap fit with a new character every day to bypass the other new mechanics (e.g. tethering). A solution would be to force the character to meet certain activity prerequisites such as completing all Career Agents in order to unlock their Safety to full potential. This would also be a great time to point it out the player and explain the repercussions of becoming a Criminal.
In full disclosure, I don’t practice High-Sec Piracy, but I acknowledge it as a fully valid activity allowed by the game mechanics. Changing this mechanic to place it behind a pay-wall is not a “solution”.
It’s not the same, no. What I suggested requires a little bit more thought and preparation than mindless shooting of another ship. You have to research your target before you steal something form them to trick them into attacking you in their mission. Welcome to a more involved, less stupid approach to piracy.
Changing the security settings for Alpha accounts and removing the option to disable safety (“Safety red”)
Yellow safety is still allowed and that allows for a variety of Piracy gameplay styles.
It is actually much easier to steal from a wreck and make it out, than it is to apply the right amount of damage to destroy a target in a certain amount of time without overkill.
Have you ever shot at another ship? And if you have, have you ever done it in a hurry? (not a real question expecting an answer, rather to point out how you may be a bit too acquainted with one mechanic and not the other)
Yes, just not the ones which keeps care-bears on their toes and invites them to a more accurate version of space.
I have killed one Anathema during the Trig Shits Invasion that kept combat probing our fleets to warp in gank fleets. I failed a second time because I forgot to apply the web. I also tried to kill a ganker scannerin a 1.0 system once but that failed because I didn’t overheat.
If mission object theft become a bigger thing, they would very much be on their toes because every theft costs them potentially dozens to hundreds of millions (if the pirate sells the stuff back to them in contracts) or standing if they have to abort the mission.
IF you want go keep ganking, you should go Omega because all high reward, low risk activity is barred behind Omega.
Suspect activities (which I think are limited to Stealing from yellow wrecks and shooting at deplorables, but I might be missing some of the ones which you are referring to as “requires a little bit more thought and preparation” ) are already a thing. I (and I expect others who care about their stuff) actively seek to mitigate losses here.
Criminal activities are also a thing. If I mine, I spam D-Scan and keep an eye on local. If I haul, I make sure to do everything I can to avoid getting ganked.
Removing responsibility from the “victim” and placing hinderance on the “offender” based on if they pay for it, is illogical (Edit=) in EVE.
Maybe Yellow should also be Omega only unless in Wormhole Space or some other non-sensical limitation.
Again, I am not against the entire concept and understand fully the reasoning behind it, but there is a way to do it (I have given examples above), and simply placing the activity behind Omega
is not at all a solution, just a hinderance to an Alpha pilot who might want to give it a shot.
It’s most aggrieving that an Alpha guy has to go into low sec to shoot at other ships at will.
You are not removing anything because Omegas are a thing and more numerous than Alphas. You can’t just stop dscanning while mining simply because Alphas aren’t able to attack you anymore. Not to mention that most ships require more than one char for the gank:
The only thing 1 Alpha can gank is maybe a Venture or a shuttle, which brings us back to the griefing that CCP seems to see. Since you need more than one character for ganks, alphas cannot gank properly anyway. The potential exception from that rule would be Tornados in the pipes. But they kill targets that are so valuable that they have no issues with plexing their accounts.