Yes, we are. You just do not realize it.
You want to ignore the risk and value and just focus on mechanics. But that is completely blinkered. It is ignoring why bumping is used to begin with.
Yes, we are. You just do not realize it.
You want to ignore the risk and value and just focus on mechanics. But that is completely blinkered. It is ignoring why bumping is used to begin with.
Go on, quote the whole thing. You know you can…
OMG…
But your module will provide greater benefit to the lazy…not to those already prepared.
Bumping is used in this case to tackle without the limitations Concord imposes in high sec on aggression.
The discussion is about restoring the balance to the standards of how high sec is supposed to operate.
Using bumping as unlimited tackle breaks the both the spirit and letter of those rules. It’s unavoidable because Concord isn’t a real person and can’t differentiate between an accidental collision in a crowded area and intentional aggression.
So we have a proposal of a workaround that imposes a limit on using bumping that way, though in difference to the set up time needed to use bumping that way a generous 5 minute window has been included in the suggestion.
There is nothing in there that even begins to need to look at what happens to be in anyone’s cargohold.
Why? Setting aside the issue of exactly what is tackle…why? Why is bumping used?
Because it does not draw concord attention the way a point would.
No…why is the bumper bumping the ship? What is the ultimate goal?
He is bumping the ship to keep it from going into warp. That’s what tackle is.
Why is he keeping the ship from going into warp?
You are asking why does he want to tackle the ship.
It does not matter. We aren’t discussing the why, we are discussing the mechanics of the tackle itself.
Oh it very much matters. Why is the bumper bumping the ship?
Right at the top of the screen. Balancing Hi-Sec Freighter Bump Mechanics.
It’s about the mechanics. It has nothing at all to do with why.
Unlike certain other discussions, we are allowed to make threads about what we want to talk about as concerns tackle.
No. Why is the bumper bumping the freighter? It has nothing to do with balance.
You may be in the wrong thread then. Or just off topic.
You are a liar and completely intellectually dishonest MIke. You can’t even admit the bumper is bumping the freighter so it can be ganked. No matter what you say you are nothing short of a liar and fraud.
See… Here is the thing, even the author of the OP, who was misguided in wanting a module to do this that goes on the freighter itself, wasn’t complaining about why he was being targeted.
PvP is a reality. Asking for a level playing field is reasonable.
And I’ll go even further, every freighter pilot has it within his power to avoid being bumped.
Do not overload your freighter. Do not be a profitable gank and you won’t be bumped.
No need for a module. No balance problem. Only Mikes lies and dishonesty.
You can’t be serious with this drivel. You already have it within your power to level the playing field you just do not want to make it level playing field. You want to have your cake and eat it too. Liar.
No one is talking about why the freighter got bumped.
Do empty freighters get targeted ever, even once? If so, then this discussion isn’t about what you want it to be about.
Instead, it’s about what the mechanics of Bumping, not the reasons behind it.
You are being completely dogmatic here. There is no rationale in your argument whatsoever.
You want to make it as easy as possible to gank, regardless of circumstances. You will drag the discussion into any mud you think might stick to it, because in the end you haven’t got a leg to stand on.
It’s about the mechanics, pure, plain and simple.
Unless you can provide an argument based in the mechanics of why one side gets unlimited chances to bring in his backup and the other guy has to have his backup present, in place, and lucky enough that everything landed in range with no latency issues, etc… You aren’t part of the discussion.