Beam does more dmg than pulse?

example 460 DPS Pulse vs 503 DPS Beam

[Harbinger, 460DPS]

Heat Sink II
Energized Adaptive Nano Membrane II
1600mm Steel Plates II
Energized Adaptive Nano Membrane II
Reactive Armor Hardener
Damage Control II

Optical Compact Tracking Computer, Tracking Speed Script
Optical Compact Tracking Computer, Tracking Speed Script
50MN Y-T8 Compact Microwarpdrive
Small Capacitor Booster II, Navy Cap Booster 400

Heavy Pulse Laser II, Imperial Navy Multifrequency M
Heavy Pulse Laser II, Imperial Navy Multifrequency M
Heavy Pulse Laser II, Imperial Navy Multifrequency M
Heavy Pulse Laser II, Imperial Navy Multifrequency M
Heavy Pulse Laser II, Imperial Navy Multifrequency M
Heavy Pulse Laser II, Imperial Navy Multifrequency M
[Empty High slot]

Medium Ancillary Current Router II
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I

[Harbinger, 503 DPS]

Heat Sink II
Energized Adaptive Nano Membrane II
1600mm Steel Plates II
Energized Adaptive Nano Membrane II
Reactive Armor Hardener
Damage Control II

Optical Compact Tracking Computer, Tracking Speed Script
Optical Compact Tracking Computer, Tracking Speed Script
50MN Y-T8 Compact Microwarpdrive
Small Capacitor Booster II, Navy Cap Booster 400

Heavy Beam Laser II, Imperial Navy Multifrequency M
Heavy Beam Laser II, Imperial Navy Multifrequency M
Heavy Beam Laser II, Imperial Navy Multifrequency M
Heavy Beam Laser II, Imperial Navy Multifrequency M
Heavy Beam Laser II, Imperial Navy Multifrequency M
Heavy Beam Laser II, Imperial Navy Multifrequency M
[Empty High slot]

Medium Ancillary Current Router II
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I

Don’t you think there is a problem ?

Maybe CCP you should check small and large amarrs gun too…

For a while, beam and pulse have been… strange. In the distant past, it used to be that lasers not only sucked, but beam lasers were hard (or impossible) to fit, sucked, and just weren’t used. Then they did a laser update at some point, which included buffing beams. After that, like I said, strange.

Perhaps some laser expert can speak up. Perhaps the intended balance is that pulse tracks better or something (just theory-crafting here). Or, perhaps lasers are just… screwed up.

1 Like

Do you have better skill in beam specialisation?But dps seems more similar on my legion max skill 3 navy heat sink with navy multi dps is basically same beam or pulse

pyfa all V. Pulse should have more dps, because yeah close range baby

You get conflag

3 Likes

Conflag retribution 232 dps, Gleam retribution 221 dps,
IN Multi pulse retribution 208 dps, IN Multi beam retribution 218 dps,
IN Radio pulse retribution 86.6 dps, IN Radio beam retribution 90.9 dps,
Scorch pulse retribution 166 dps, Aurora beam retribution 126 dps.

Now you see something is broken

If we are to debate guns endlessly the tachyon has no pulse counterpart and does quite alot of dmg.Also you got conflag so problem solved get over it.

1 Like

it’s not solved, what about other ammo hein?

It’s very very solved your goto ammos with t2 pulses are conflag max dps navy multi better close range tracking than conflag scorch god tier range increase for pulses and standard lowest cap usage.

For beam it’s gleam shortest range best tracking navy multi closeish range good dmg standard again lowest cap usage and whichever other crystal fits your usual engagement ranges like your point range your max targeting range etc.

It’s not 1to1 ratio in efficiency between pulse and beam when we talk same ammo or same ranges or tracking

2 Likes

i know dude, i’m playing eve since 2009.
I want to know why LR gun have more dps than close range gun with same ammo.

Because they didn’t get used before and got buffed.
Cap use fitting and tracking is worse so they had to keep those and only Stat left was dmg

1 Like

His point is it breaks the pattern of short range highest dps, long range lower dps. That pattern is there for a reason - if you could do maximum dps at maximum range, there would be no reason to do anything else.

Now, maybe there’s some good reason for why lasers broke this pattern. But “well beams weren’t being used so they buffed them” doesn’t sound like a good reason, even though, yes, it is true that happened.

Why not? Why it doesnt have to be slightly different than rest?

2 Likes

I could turn the question around. Why shouldn’t it be the same as the rest?

Yeah, why?

1 Like

The really wiered thing is that within the group the system is not consistent.

In the past energy turrets followed the same principle as all other weapon systems: Short range -> high dps. long range -> lower dps.

But since they changed energy turrets it goes like this:

  • small laser: beam = higher dps

  • medium laser: beam = higher dps

  • large laser: pulse = higher dps

3 Likes

You guys are forgetting something very important, tracking effect’s dps.

So the pulse will always have higher actual dps because it will always land much better quality hit’s even when both guns are in position to land most of the time the pulse will get a lot more +% damage hit’s, so pulse will do more than its paper dps in practice where the beam will do less than its paper dps.

Raw numbers have never been the way eve works.

8 Likes

Just try shooting at anyhing smaller than a BS under 10 km with Tachyons…

Beam lasers have terrible tracking, thus maximum effective damage versus anything else than a structure is just theory. Plus, IIRC, T2 crystals F-up your tracking.

It is not the damage output, it’s the damage you actually inflict. Tachyons need a lot of base damage because their optimal wiht MF will be around the 35 km mark.

3 Likes

Use conflag and scorch then check numbers also pulses track beams don’t. Outside of PVE and F1 nullbear fleets you will be fitting pulse for pvp due tyo scorch and tracking.

Or unless your a retribution pilot :slight_smile: and need the 30km range.