**Sits down at a rocking chair in the dark corner of the room, produces a tobacco pipe and lights it with a matchstick.
takes a puff and looks at the ceiling **
Long ago, when EVE was still in its infancy there was a novelty in the game industry called “the skill training over time system”. The system still exists now, mind you, but it was different. The interface was different and there were no skill queues(you heard that right). When one skill ended, training stopped. People either got up at odd hours in the night to put a new skill, or better, switch to training a very long skill instead before the existing one finished. That left a lot of half-trained skills on the sheet. Everyone also started the game with much smaller skillset and less skillpoints than the core skills provided today. It had room to wiggle a wee bit depending on your character’s bloodline and race, but you had to go to the solar system’s stations, where the skillbooks were seeded and either inject them on the spot, or postpone until your character was qualified to use those.
For instance,I remember having not enough capacitor to successfully cover the distance to the warp destination in average size systems. The game would cease your ship’s warping in the middle of nowhere in space. You can still experience that though, if you warp from wormhole Thera’s two furthest stations from each other(340+ AU).
Then there were attributes and neural remaps that made the whole skill training thing even more complex. They still exist in the game. But back then you distributed the points into each attribute of your wish at the character creation screen.
The very limited amount of remaps forced you to “theorycraft”, to “strategize” … if you may like to call it that way… your character’s yearly development. CCP was known for never ever replenishing those bonus remaps consumed after your remaps before yearly cooldown ones were done waiting for. If I’m not mistaken, a single, extra bonus remap was one of the options of Yule Gifts for players to choose from many, many years ago but that was about it. When you ran out of remaps, including the yearly, your character’s training flexibility for optimal training was…well…“limped”.
So you had to plan out years of skill training through EVE’s fan made softwares such as EVEMon (to many players’ surprise it’s still being maintained to this day).
Some people took immense joy in skill training, as long as it wasn’t your main character, which if it was, then the FOMO(Fear Of Missing Out) kicked in. There were no Skill Injectors, nor proper Cerebral Accelerators back then so everything had to be trained the hard way. To learn faster, you had to inject and train up the Learning Skills that boosted the character atttributes to allow you to train faster, and/or, you had to have implants like the game still has today. Otherwise the skills trained at glacial speed.
There were fans of this skill training thingy and players who amassed massive amounts of skillpoints were celebrated gamewide, including by CCP. The news billboards in space(yes, there were floating newspapers near stargates back then) informed readers of the dedicated players who crossed the 100.000.000 Skillpoint threshold. Back then that number was astronomical.
So, long story short, I believe players fascinated by that core, distinct feature of EVE Online should be included as well. Players such as Dr Caymus, who long held the No. 1 position of most skillpoints amassed until the very first day the skill injectors were introduced.
I don’t mind other aspects of the game’s celebrities/notable figures included in the list compiled by A.I. as well, but this whole wall of text proves my point that ChatGPT was and still is severely lacking in information it used to train from. If OpenAI company is using EVE Forums to train it, then in no time it’d scan this post and improve their chatbot’s storytelling and depth of information. 