What about a HS mod able to be fit to EAF recons and T1 ewar cruisers that when activated would reduce cyno activation time by 100% on any ship in range. Causing any activated cynos to go into cool down.
If you’re fast enough you could prevent anything from jumping or some of the fleet from jumping.
There could be two mods. A t1 that has a 10.5 minute cooldown. Each level of the skill reducing it by 10% until its at 5.25 minutes
And a t2 with an 80s cooldown reduced to 40s
EAF and recons could fit the t2 t1 ewar frigs could fit only the t1.
Any ship can only fit a max of 1 t1 and 1 t2.
This keeps the covert cyno advantage of being able to bypass jams by lighting a covert cyno and if that’s countered light their regular cyno. Or try to bait out the jam with the regular cyno first then covert.
But still put the advantage in the defenders favor if they are fitting both jams to one ship.
It also means if you want to drop on a fleet using one of these ships you have to decide if you want to kill them before lighting the cyno.
And will give more use to these ships in small gangs that currently have a hard time justifying ewar cruisers over an extra dps.