For me personally the blackout was great and npw its gone I feel as soon as I jump into a system everyone runs off, but what if local was infact a product of residents structures? Both in player/npc null as well as lowsec?
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Structures as small deployables, multiple (max number?) can be used per system to provide local (low hp/probe/kill)
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New NPC sites with differing levels of protection and the above mentioned structure belonging to NPCs
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A lower & rebalance of site payouts
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Additional sites with varying localized/site effects, sometimes randomized inc. Wh/incursion like effects, local blackout, dscan blackout/hidden
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PvE Sites use modular spawn designs with various factors into account (jumps per hour, npcs killed in 24hours, militia/faction holders)
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Rats to base reactions upon standings
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Add player created NPC protected sites (higher index’s=tougher rats available for hire, hireable rats again based on standings) creating a completely new dynamic for the game, leading to player hired agents!
Please no flame, I dont personally PvE because I find it boring but the abive implimentation would give me (and many others) a huge reason to
What would you like to see?