With bigger buffers, you could conceivably use black ops (the whole wing of it) as a hazing doctrine for fleets that are trying to burn to or from a fight. Kind of like waterboarding, but for everything else (I’d greatly prefer to waterboard battleships instead of kill them, given how soul crushing it is).
Imagine, you use a cloaky scout to anchor a drag bubble on their route, cyno in a cloaky fleet, and wait in ambush. Bombers, recons, battleships, T3C logistics. Number-wise, a 1:1 ratio of pilots between red and purple.
No longer are we limited to only clubbing seals. With the bigger buffers, they can hold on grid long enough to catch reps from T3Cs and thus not get utterly decimated. I’d say give them an ADC, but that’s an assault thing and I’d not want to detract from their uniqueness.
The Redeemer nearly has a reasonable buffer, but all of the other blops battleships have terribly small buffers. One exception would be the Widow, which has a beastly active tank if it’s fit for such.
For reference, I’d say 150-200k EHP is a reasonable buffer. Basically… T1 battleship tank. It is a net buff to them, but honestly, I believe it deserved.
I’d also say they could use a bit more projection (something that CCP has stated in their design goals for battleships). Arty panthers and Rail Sins struggle past 100km, and they’ve lost virtually all of their respective weapon advantages (spike reaches but does fuck all for damage, arty is in falloff and again does fuck all for damage)
The change does little more than make it harder to volley them off… it really wouldn’t change things for seal clubbing. 9 times out of 10 unless the seal was just bait, the seal’s ■■■■■■ anyways.