Maybe as a way to control income from rats, making the bounties correlate with what ship/weapon is being used when you kill the rat. CONCORD makes the statement that they’d like to see more daring combat with the enemy or whatever, I’m sure CCP will come up with something.
The general premise will be explained through he example of two imaginary players: afk and dns.
Afk flies a tristan to a refuge anomaly. he unpacks his drones and goes to get a sandwich, knowing he put the right tank on his ship. He comes back to loot his wrecks.
Dns uses an atron with civilian tank and t1 guns because he hadn’t thought of using anything else. He brawls down the site, he may have to warp in and out a couple times depending on how tough those waves are gonna be. He loots his wrecks after a job well done.
By current definitions, the bounties supplied would be the same, but under my idea, dns makes more in bounties because he used a more active style of play, being, he used zero drones, and even used what others would say substandard guns.
Whether or not these bounty adjustments will vary by ship or by weapon system stands to be a matter of debate, but perhaps using both could be argued to be too taxing on systems.