Bounty hunting. That profession that never happened in Eve. It’s time we revisit the idea with some new (ish) mechanics and how they can be used to make Eve grudges much more interesting.
Bounties. Stop piling bounties onto characters like they’re a high score. It clearly does nothing to motivate would-be hunters. Instead, make bounties work more like contracts. Allow players to post a bounty contract complete with an isk balance and a percentage payout. Also specify a minimum kill value. Want to SRP someone ganking that hulk? Put out a bounty of 50 million on a minimum kill of 200 million or more. People can browse the contracts and find suitable targets.
Killrights. In a similar fashion, allow people to browse killrights available to them so they can identify viable targets and hunt them.
Locators. Back when the watch list existed and citadels didn’t, locators were incredibly useful. Today, not so much. You have no way of knowing if a target is online without going to whatever system a locator says they are in to see if they are in local. And even if they are, they could be docked in a citadel, as locators don’t know the difference between being in space or being in citadel. So I propose two additions to locators:
A) Have locator agents inform you if a character is online.
B) Add a check for whether a character is docked in a citadel and tell you they are “docked in a private structure”
Put all this together and you get viable ways for people to identify and hunt targetsby any profitable means, from warfare to ganking to kill right activation.