Bong! You have a new update to the market mechanics! Bong!
Seriously though, CCP always brags about the player-driven market, yet they keep adding more and more taxes and limits… it seems obvious that these actions will damage their precious market.
What I see is a good trader will be reasonably wealthy and be able to do business as usual with slightly less capital on hand as a result of diminished margin abilities. New players trying to get into the market will suffer a handicap as a result of not having the wallet leveraging abilities.
I doubt the changes will be much more than an isk sink, if there’s profit to be had peeps will update away as much as they can. Having the minimum raise based on base price is an ok idea, but it may be easier to just place another order on another toon to get the specific price you want.
I have been working trade since the beginning by hand and you can see the patterns in the bot up-daters and they do make me jealous… I’d love to be able to push a button for a macro and have it do everything. But I would rather have the bot toons do it by hand too.
As a trader i love these changes even if it’ll hurt me more than 90% of other players. Something like this was proposed so many times looongggg time ago…
Wow it took just 17 years to realise! CCP’s AI is evolving!
Almost correct, but no cigar. Zeroes are only significant if they are in between non-zeroes. 1.000 has 1 significant digit, 1.001 has 4.
If you really have measured a value of 1.000 of whatever unit to a precision of 4 significant digits you could use a bar above or below the last zero to make clear the value is that accurate but be prepared to have a lot of people having a closer look at your results and error calculation.
So they can introduce it as a fee modificator, instead of another fee. Basically, it is your discount compared to the situation when you take your order down and create a new one.
Player since 2009, station trading as one of my alts. I have not read all 500+ replies above, and agree that this will effectively kill station trading. The inability to modify orders with precision (the NYSE went from 1/8 dollars (12.5 cents) to pennies (1 cent), increasing precision in 2001; so much for following “real” markets), will discourage traders, whose margins are already significantly thinner than last year (7% cost, vs about 3% cost; compared to brokerage fees that are flat fees, not percentage based; so much for following “real” markets). And completely removing margin trading will have a MASSIVE market impact, as buy orders by traders (i.e., most of the market hub orders) will be cut by 50-75%. Which leads to the issue I did not see in what I’ve read so far: the effect PvE / mission runners.
I would suggest that most mission runners sell the T1 / tiericide items to the top buy order, and not as a lowest sell order, as that would take time away from mission running. Aside from high demand goods, I believe the prices will be depressed due to lack of buyers, and/or station traders looking to maximize profits by moving to higher demand / higher price items. So while high end salvage items used in manufacturing may turn over quickly and therefore maintain price stability, almost all mission loot will trend to zero, with the number of buy orders shrinking significantly.
I guess that is another way to kill ISK sinks, run off any remaining PvE that isn’t in null sec, and at high end sites, because ISK/hr will fall rapidly following this change for the mission runner who continues to loot and salvage.
so since can’t go below 1 percent broker fees in citadels, and 50 percent will go as some new fake tax, that means no one is going to be able to undercut the keepstar in perimeter if they keep their rate at that 1 percent, which is basically what it is at now. (Yes, .5 but 50 percent at 1 percent goes as a tax) Thank goodness will once again be able to make it so only a select few can get isk off market trading from having a citadel.