Having significant relisting fees to combat bots will hurt small markets.
There are plenty of people who stock out of the way systems that have little volume. Now every time they have to relist something because it hasnt sold yet, they lose money. This means that folk are simply not going to stock slow moving items outside of major hubs. Consequently, these changes will promote consolidation into hubs even more then before.
Also the removal of margin trading is an ill-thought out idea. Yeah the skill allowed for some creative scamming but it also allowed small players to compete with larger groups. This change just hurts the small trader.
Why yes, of course !
The developers of 3rd party tools are already adapting to the proposed changes.
You can bet your arse the bots behavioral scripts are also being reworked.
Both 3rd party tools and bots will be ready and working on patch day.
You are so wrong. Some people dont want to wait for seasonal changes and sit on their huge inventory waiting for prices to increase again before selling, or deal with other players to buy / sell directly to individuals/corps.
They enjoy making money doing something more immediate and substantial, such as the .01 game or station running. Itâs not being a noob. Some people would claim that high sec ganking and roleplaying it is just PVP for just noobs. Itâs just another way of playing the game.
Bro, stop laser focusing upon a .01 isk change. If thatâs your trade strategy, I will conclude that you are a small time two-bit insignificant inexperienced trader.
Thatâs not relevant. The problem is that CCP is taxing anyone who changes their price, regardless of whether it is .01 isk or .02 isk or 1 isk. We can disagree about whether you or I is the better trader, but I think we agree that CCPâs policy is detrimental to the market.
The more I think about this, the more I think this policy will especially hurt new players. They simply wonât be able to find the items they are looking for. Most trade will shift to bartering, and aside from contract spammers in local, new players wonât know who to talk to. Itâs already bad when noobs are paying ten times as much in the starter system, and have no idea where to obtain items, and this policy will only amplify the problem. Most goods and produces will remain in hangars and off the market.
CCP is already in lean times, thatâs why they needed Pearl Abyss to buy them. More lean times are probably not survivable for EVE Online.
The response Iâm seeing on the relist fees feels akin to the Incarna debacle. Perhaps Pearl Abyss will keep CCP afloat through another of those, perhaps not. Perhaps a certain CEO thatâs been driving bad directions like this has a golden parachute, so âriskâ for him isnât the same as it is for players and employees of CCP.
The relist fee being addressed here is a massive risk increase, but thereâs no reward for it.
I think ultimately, itâll force some more frustrated players into other games. Itâs a little akin to taxing PVP by introducing âunstable power coresâ or something that run a 5% risk if exploding the ship whenever PVP is engaged in, but not introducing any reward balance for this jumped-up risk.
âCCP already made their moneyâ⌠what? You think they can continue without EVE Onlineâs player income? You think the employees have enough money that they donât need to worry about unemployment?
In the end I think we can all agree - these changes will harm the marketâs central function, which is to help people buy and sell stuff. A less useful market doesnât seem like an attractive outcome for anyone - if it were solely station traders being impacted, thatâd be one thing, but this cuts to center of how stuff is produced and exchanged within the game.
I have a sort of morbid curiosity as to how the changes will pan out, but I highly doubt it gets us closer to the overall goal of blowing up as many spaceships as possible.
AgainâŚI said NE needs lean timesâŚwhy are you talking about IRL?
The two are not disconnected. Messing with NE the wrong way leads to player frustration. The right kind of player frustration leads to player departure and since CCP depends on EVE players, then NEâs artificial woes lead to CCP woes.
The thing is, that CCP has stated they are doing this to combat bots.
Which, as they also state, are responsible for only a tiny fraction of total orders.
This makes the proposed changes either a gross overreaction or the given explanation a pretext to hide another goal.
It also has been shown in thread that the announced changes will not only not help vs. trade bots but actually put them at an advantage since they can easily be programmed to create one small order after the other in order to play the new 4 significant figures game with much lower fees than a trader. You will say, a trader could adapt and also generate 1000 orders for 1M of trit instead one big one⌠but do you really want this? Playing the 0.01 ISK game for a few orders is not great but can be done while watching TV or playing on another account. Constantly creating new orders is a bit different.
These changes will sure change Eve, but Iâm not sure if we will like the new world. Probably not even CCP, as even when they get reverted after backfiring big time, the players who have left most probably wonât come back.
You mean like the Rorq fiasco that got us in this mess in the first place? So correcting that is somehow bad even though it has lead to player frustrationâŚ
Iâm starting to think that the poster youâve replied to isnât participating in the thread in order to actually discuss an issue. Itâs feeling like theyâre here to play the long-troll game. It just so happens that CCP is pushing through an in-game harm that makes trolling attractive here.
If CCP decided to massively increase the Triglavian invasions to the point that any PVP or PVE became impossible, the troll might find ways to âbe on CCPâs sideâ on that too.
Why would they interact - as with all changes lately player opinion is not asked for. The change was announced for Mar 10th, not put up for discussion.
To quote from the dev blog the only vague justification given is:
âthe debated Margin Trading skill is being re-purposed, which also ties into the EVE Onlineâs strong new player focusâ
So apparently it was âdebatedâ - probably because of the scamming potential and the newbies were the ones falling for it and complaining.
From our player perspective there are drawbacks for new players to not having access to escrow reduction. But for CCP itâs an opportunity to lock newbies out of an income stream that might all too quickly enable them to buy game time with ISK.
CCP is selling them a pile of dog poop and the newbies are gonna smile and thank them for it.