Broker Relations

CCP, please double the relist fee again. Tank u :smiley:

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CCP tripple the relist fee and more, more, more red dots :red_circle: :red_circle: :red_circle: :red_circle: :red_circle:
t ,
and finally start selling big ships in new eden store already. Pretty pls :pray:.

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There can be only one constructive idea that stands behind relist fee and it is moving trade out of hubs and spreads it evenly in new eden. Certainly it is not bots idea since the bots are like sasquatch everybody talks none seen. Will it work I really daubt. But now seriously, in meantime, CCP can we have more of this :red_circle:.

It is funny , I did the calculus so I shoudn’t be surprised by the impact
But I am :smiley:
In some orders, CCP gets double isks than I do :
it is like I am a fracking CCP employee = NPC .

In couples of months any relist fee will be additonnal customer charges
meanwhile , we will see some interesting stories .

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Ah market PvP

The equivalent of Venture gankers seem angry

LOL

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I almost pay as much in taxes and fees in EVE as I do IRL. It’s quite eerie.

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Some people like mining, some like pve, some do exploration or other things, in order to earn ISK. My way of getting ISK was building things and sell them on the market. No, it wasnt only a way of making ISK, I really liked it. Its “just my thing”. It kept me playing EVE since 14 years now.

Dear CCP, with the todays changes, you ruined my way of playing eve.

A. You didnt remove “the bots”. I cant confirm I ever encountered one on the market, but if they are any, they will just adapt, need a re-programming maybe. Bots are no sorceres. They only have the same options as a human player, no more and no less. Yes, sure, they can do it faster and without getting tired, but an unemployed manic insomniac can exactly do the same as a bot. Except maybe multitasking a large number of accounts. But its fundamentally this: if you make restrictions to the game in order to fight bots, you hurt the players too. Fact.

B. You didnt “support a healthy and live” market. You just massivly limited the liberty of action for all traders, you put an effective stop on so called market pvp (a thing both unavoidable and we liked it) and you are stealing our profit, because now we either have to put up orders close to minimum sell price, in order to avoid price fights right from the beginning or, if it cant be avoided, you exchange blows like 3 times and you profit is gone! Either way, its crap and more or less the opposite of “lively”.

C. And also you didnt make improvements in how “closely the market mirrors aspects of real world economics”. Anyway its funny that you dare to say such things without laughing about yourself, in a game with unlimited resources that need hardly any investment to extract, except time. Not to mention other aspects of the game, like space-physics. In my opinion, the market should primary do two things: 1. provide the players with the things they need and 2. be a fun and worthwhile way to play EVE for the people who like this game segment. Now, you ruined point 2 and I’m not sure about point 1, respectivly.
Oh and btw, have you ever heard about “Options (finance)”? Thats more or less what Margin Trading was about. Welcome to the EVE market. Astonishingly close formed to the real life market.

I’m not sure, for the first time since so many years, if I should continue playing.

Oh and to the rejoicing people like @JayGatsby The competition may give up, but the customers will leave soon after. The market is an integral and vital part of EVE and you wont run it alone, my shortsighted friend :wink:

cheers
CQ

no tl;dr its all important

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Blockquote Oh and to the rejoicing people like @JayGatsby The competition may give up, but the customers will leave soon after. The market is an integral and vital part of EVE and you wont run it alone, my shortsighted friend

The problem with you logic is, that your argument is the following:

People wont be able to turn a profit anymore with the changes (because the competition is to high) so they will leave. But less competition means it is easier to turn a profit which is an incentive to use the markets.

I think playstyles need to be adjusted, to turn a profit, which is very fine with me since the current way to sell things is horrbile anyways.

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The changes to relisting fees are a big mistake. In real markets high frequency traders and market makers serve a purpose. They increase the liquidity of trading and let all other market participants trade faster and more cheaply. They also regulate the prices of certain securities (e.g. ETFs) through arbitrage which allows everyone else to buy and sell these with essentially no management fees.

In EVE station traders serve the same purpose. They limit bid-ask spreads and can quickly adjust prices of ships and other goods to reflect changes in the cost of the underlying materials. As much as people complain about high frequency trading, no sane market regulator implements transaction taxes such as these because the results are predictable.

Slow trades, big spreads, loss of liquidity, inefficient pricing and higher cost for most market participants.

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You just have to wait at least 1-2 month , then you’ll see exactly how the market digests theses changes .
It seems clear to me that any additonal cost will be transfer to your customer one way or other .

If no supplementary changes from CCP, the market will find its balance.
Meanwhile there will be crashed products , negative margin for manufacturers ( some product)
but after the actors’s strategies settle down and moving in the same direction,
we will have a real market now it will be a chaos market ( as intended by CCP)
= plenty of opportunities and plenty of tears .
Don’t put the queen in the coffin yet :smiley:

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The issue here i that you can’t transfer it as you don’t know in advance how many times you are going tu update your orders… i’d rather have a 25% sale tax than that crap.

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Thanks for cheering me up Sheldon :slight_smile: Yea I should probably wait.

I think that people won’t turn a profit any more because:
Orders cannot be constantly be updated.
This means that people will put their Sell orders in at the lowest price they can, from the start.
And the price will stay there.
This will mean that people in big corps. who have manufacturing facilities with plusses can drive the price down to where no-one but them can make ANY profit, though manufacturing.
People will leave.
Unfortunately, these people leaving will not mean there’s suddenly “free profits” for the people remaining.
There will be little or no profits for anyone at all, to share out, as long as there are 2+ people selling a product, prices will be at rock-bottom.

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Welcome to Venezuela Online

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:red_circle: Bwahahaha Market Changes are so much fun now with the randomly changing figures.

you nailed it, and you can’t have a functionning economy in an unstable environment.

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We had one before.

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Very very good!

So here’s the problem with these changes within certain niche “buy low sell high” markets. The first and immediately obvious thing happening is all current orders are in a stalemate as the players realize that by relisting they’ll lose most of their profit margin by relisting their sell orders. So now, whoever held the top spot for said item (prior to the update going live) likely won’t have any competition from anyone else currently selling said item. So they can hold it indefinitely(by listing more of the same item at the lowest price) with no repercussions until someone new lists above them. Now they have to “wait in line” for THAT player’s sell orders to run through before their order comes up next. Unless of course someone else outbid them, etc etc. So what’s going to happen is orders within this market are going to dwell and not do anything because nobody wants to relist since the profit margin will disappear due to the new relist fee.

So as a result what’s likely going to happen is the list price for these items will continue to drop as players with no common sense think “well if I just list it low enough nobody will want to compete with me”, which has always been 100% wrong. Someone will always outbid you and when they do, you now get to sit on your items for however long your order was listed for or until nobody decides to compete anymore since the potential profit just flew out the window.

There is no workaround for this either. You can’t just decide to do smaller quantity orders, because when you’re eventually outbid and put up a new small quantity order, that’ll just cause your other order to not move and dwell which means over time you’ll either eventually run out of ISK or sell orders to list items with.

So the end result is an extremely low profit margin for those remaining sellers as they “patiently wait” for their order to come next on the sell order list to get bought up… unless of course (like I said previously) another player just keeps buying more to sell and never gives other players a chance to sell their quantity.

Managing this market is what I enjoyed doing in EVE, like @CoffinQueen said. However, these changes will singlehandedly destroy the market I worked in and there will be no recovering or adapting to it. It will adapt by exactly the means I stated above which will completely kill it for everyone within that market. As much as I hated the .01 isk relisters, at least I had the opportunity to be competitive without ruining my own profit margins. Now I can only be competitive by completely ruining my profit margins. Lose/lose scenario.

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That means that there is no purchase, so who cares ?

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