I can repolicate all scenarios for all reda bubbles except the first red bubble from the right. So the one that is placed behind my warpexit point and should make warp backwards and land in that bubble if trying to warp away from it. all vectors and distances have been tested but i still cant make that happen.
You never warp backwards. Bubbles (if you are not currently inside one) only affect your warp exit point at your designated target. Drag bubbles in line with your warp and behind the target will prolong your warp and let you land behind your target in said drag bubble.
This is a quote from the article linked above. that has to be a misstake by eve then?
" As such, a warp disruption field behind the ship that is starting a warp may cause the ship to turn around and warp to the disruption field behind it instead of the intended target."
If that picture is accurate, then Interdiction mechanics are way more screwy than anyone thought.
If you can draw a straight line 500km behind you, and it happens to intersect a bubble at any point (even if youâre 499km outside the bubble) then youâll turn around and warp into it !? Thatâs the worst navigation computer Iâve ever heard of! =)
no matter how far you strayed on the street, you still end up in a well(whatâs the exact word for it?) if you stepped into one
Bubbles essentially âdragâ WarpExitPoint to its surface, effectively dragging everything towards it (in case it warps)
Iâve heard about the 150km version, not very sure which one is correct, anyone for a experiment?
Exactly, but not if you warp away from a bubble behind you.
No need for a test, you do that regularly when roaming. I mean warping from gate A (with a drag bubble behind to catch people coming from gate B) to gate B.
That situation would have your exit point more than 500km (or 150km) away from the warp bubble so that doesnât prove the story wrong. The next gate is more than 500km away, while the âbackwards flightâ would only happen if your warp path would cross a warp bubble in either direction and you would end within a certain range of a warp bubble.
Okay I tested it and it seems to be false. âAs such, a warp disruption field behind the ship that is starting a warp may cause the ship to turn around and warp to the disruption field behind it instead of the intended target.â is just wrong.
Testscenario:
Mobile warp disruptor 0km ----------- tac A 145km ----------------- tac B 300km
Warping from B to A lands me in the bubble instead of on A, as expected.
Warping from A to B, which is still in line of the drag bubble behind me and within 500km does nothing weird, I end up at B.
Thanks. But what happens when the tac A is 155km from the Bubble (and tac B moved accordingly)? Just to be sure. Because in your test, itâs technical impossible to warp from A to the bubble.
Good question, might be that a backwards warp is not happening because itâs less than 150km⌠but then again itâs possible to warp distances like 50km if you warp at range 100km to something 150km away so if the game mechanics are consistent I would guess that this 5km isnât going to make any difference. (And possibly 5km more to make up for the range to the edge of the warp bubble.)
Anyway, I already unanchored my disruptor and removed the tacs. You can try if you want.
Alrighty, put a fork in this scam cus itâs doneâŚ
Just took a little time to play around on Sisi and test this out.
(T2LWD) â (200km Point A) â (450km Point B) â (600km Point C) â (75k km POCO)
Everything behaved as expected.
Warping from just outside the bubble to the 200 works fine
Warping from the 200 to the 450 works fine, no warping backwards
Warping from the 450 to the 600 works fine, no warping backwards
Warping from any Point to the POCO works fine
Warping from the POCO to the 600 works fine
Warping from the POCO to 200 or 450 drags into the bubble
Warping from the POCO to within 100km of the 450 (which should be 550 and outside the bubble reach) drags into the bubble
So⌠working as expected. Article is BS. Bubbles do not drag backwards.
And apparently the 500km drag radius is based on the target point, even if you try and land short.