I think the defender should be able to prolong the war, even after their structure is destroyed. This would force Absolute Flag to choose more carefully when declaring war, as defenders can band together and fight back. The current format rewards blobbing and leads to stale content, as wars end before the defender can organize.
In a real war, you can’t just declare victory and be done - if the defender wants to fight, you are stuck in the war you started. Just look at the current war between the US and Iran. Under EvE’s wardec rules, the US might just claim victory. In reality, the defender has a vote, and can continue fighting long after the winner feels they ‘won’.
Unless you remove ACLs from structures and make them corp/alliance members only (a la the coming ansiblex change), I don’t see how you can prevent the creation of holding corps.
They should just bring back the ability to wardec people regardless of whether they have a structure. If there were too many wardecs previously, then they can increase the wardec cost, or exempt smaller corporations while letting large alliances be wardec eligible - problem solved.
Once you have declared an offensive war, you are freely wardeccable by everyone. All wars end once your last structure is destroyed. So, wage war on your own risk, you might not like the backlash.
Especially if you like the “old system”, now you can make it true for your group: just declare a war! Congratulations, your groups is now wardeccable by everyone.
Corps over 1k players should be wardecable regardless whether they have a structure or not. These are not “social groups of friends” anymore, they are racketeering schemes.
Even that seems a bit high. I’d say more than 100 members for a corp. Maybe 1000 for an alliance. But yeah, there should definitely be some point where you’re too big not to be war eligible.
I’ve always though being war-immune should come with a bigger cost, so there’s more of an incentive to be war eligible.
A new additional NPC tax stacked on top of the usual corp tax for war-immune corps allows players to choose between risk and reward.
To choose between tax-immune and war-immune.
Even better is that such a tax means players have to put in actual effort to make their corp an improvement over NPC corps, so newbies are more likely to get a better place to land in, instead of ‘random tax haven corp Nr 3626521 with two AFK players and their alts’, or worse, feel encouraged to make their own solo war-immune tax-immune corp and miss the multiplayer content and a lot of the help this game has to offer.
Yes, that’s a good point. War immune corporations should have a base tax rate comparable to the NPC corps. If you want 0% tax, you should be war eligible.