I have a question for the devs and all players input is of course welcome. Would it be so hard to set a parameter in the game to where if you are bumped by the same ship more than twice in a designated amount of time that it would be considered aggressive and you could retaliate without repercussions just as someone firing on you? That way you have a chance to defend yourself before you are set upon by a larger force. Or are you content with the criminals having the upper hand in this situation?
Aside from being easy to abuse in highsec, this would be a nightmare in large fleet fights.
The aspect of players receiving notifications every tick aside (which could be addressed with a check box to ignore), the bigger issue would be all of the additional checks per tick that the server would need to conduct.
Okay, now I just need to make sure I only bump once every 11 seconds (to avoid bumping thrice every 30) and I won’t get flagged at all, and if I need more bumps I just need another bumping character. In other words, your new flagging rule can easily be circumvented.
It’s a convoluted rule with a lot of 'if’s that people either will exploit or will avoid when they know the rules well.
And the people who will know the rules are the gankers and people abusing it, while the people who will get flagged are the unwary haulers who accidentally run into that same Orca thrice because it somehow keeps getting in their way and now they are somehow suspect why is everyone shooting why isn’t concord helping help someonepleasehel explosion your pod is floating in space.