Recently I started trying out fits for Burner missions, just to see if I could do them. (Last time I gave up after failing multiple times, but I simply played some other games until the frustration was gone, and now I’m back hammering my head against the wall.)
So, in this mission, four really fast frigates attack you and you can have medium-sized ships to combat them. My first attempt was to just overwhelm them with massive missile DPS. But my HAM-Sacrilege then taught me that being fast is an excellent tank against missiles (I made almost zero damage.)
With my next few attempts, I tried to refine the concept to try and crack those little buggers using only missiles. Multiple webs, changing the main weapon to rapid lights, nothing really worked.
The weirdest thing happened after pinning down one of the Dramiels of the mission with a whopping three webs: The damage of my RLMs suddenly shot way up and I thought: “This is it”, then a couple hits later the damage dropped by 75% and I did almost nothing again. This looks like a bug to me, or is there something I’m overlooking here? Did CCP simply make those NPCs invulnerable against missiles, or are even three webs not enough?
It’s even stranger that the high DPS showed up when the Dramiel was closing in, which normally should mean they’re even fast then when they orbit, right?
Normally it’s fun trying to solve this kind of puzzles, but when the game suddenly changes the rules, that fun dies fast.