Caldari Alliance, player run "NPC" faction? Combining null-security & high-security

Disclaimer: With my English combined to poor way of explaining exactly what i mean, read with grain of salt.

My background: I’ve played the game for a decade, pretty much done and seen all there is to Eve. I believe that it’s quite common for veteran players to reach this certain point where they don’t take Eve that “seriously” anymore and also within age the gaming becomes more casual. At least this is what has happened to me.

My approach to Eve-Online: Personally i’m not into politics, enjoy casual role-playing and the New Eden lore. I don’t care about kill boards and like to have a healthy amount of variety in my daily Eve activities with multiple alts focused on different areas of gameplay.

Thoughts on null and high-security: Without going to details, the “gap” or “change” is big and there isn’t that much the community or the game offers for a sort of medium between the two. You’re either full in to null-security or stuck on this sort of limited range of interaction with other players and with the game via NPCs.

… Here comes Caldari Alliance, group i recently joined on the basis of “Player run Caldari State” shill.

I believe the group is on to something here, there is a great feel to the group as a whole, they balance high-security carebear’ism gameplay with null-security like feeling to it, sort of bridging the gap between the two.

As a content creator and role-playing gamer i see the group also as a great tool box that offers plenty of opportunities to be creative.

Unrealistic mind play i’ve had recently: How cool would it be if the community was to replace all the 4 major factions with player run empires? Of course this would never happen, but it’s a fun thought.

Well that’s all. Just here to speculate and write my thoughts on paper. Enjoy Eve-Online gamers!

So you want the big blue donut to take over the entire game?

How about no. We need to do away with player control of large volumes of space, not increase it.

No no not at all! I totally agree with you.

It’s not at all about control over territory, dominating space or having excess amount of members in the group who are all just line soldiers.

The role-playing aspect plays a huge role in this.
As said i can’t really put what i’m trying to say to words.

I’ll try to put it this way:
Let’s take high-security progression for as a gaming experience.

  1. You start Eve-online all excited. Run missions, do the COSMOS arc and so on.
  2. You get to know some other capsuleers, maybe find your niche of things to do in Eve… Things are moving forward.
  3. Months or years later you find yourself with 4 accounts, enough ISK to support yourself, healthy amount of skill points and with a mind set that definitely doesn’t want to deal with null politics or as you @Andlaust you said, grow the big blue nullbeardonut.

So what is left at this point? CCPs events, expansions that really bring nothing to the table. The NPC lore/story aspect doesn’t move forward or evolve in any way… Missions don’t change, the space doesn’t change, everything is static and kind of dull right? Becomes a grind whatever you do.

Well what if you took a group of gamers with similar mindset and started to play the boring high-security carebear gameplay but with you writing the story, making deals with other corporations in your alliance and all that stuff but without the null-security control, powerplay, strength meta involved? I don’t know if that makes sense buuuut :man_shrugging:

At this point you’ve either found your niche, or it may well be time to move on. I’ve done so myself a couple times since I started playing in 2005.

Sounds completely toxic, to be honest. There’s reasons my stints being a highsec carebear don’t last long. The fact that most highsec players are more toxic than Bhopal in late 1984 is just one. If you want to role play that badly, there are already RP communities around.

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