Why should tech 1 and 2 Caldariships which have damage bonus to missiles be locked down to only kinetic damage?
When you overall lock on the lore Caldari State once belong to the Gallente Federation which used kinetic/thermal damage as their weapon damage choice, mainly hybrids, which the state also uses on their blaster/rail ships. In a sense the Caldari missile ship line should then be able to get damage bonuses to kinetic and thermal as their damage bonuses for both tech 1 and tech 2 as a minimum.
An other aspect to look into when it comes to damage bonuses all around is that all races get their weaponry damage type increased, like Amar get laser damage bonus, Minmatar projectiles damage bonus, Gallente gets hybrid damage bonus, from that perspective the Caldari should get flat missile damage bonus not constrain downed to one damage type.
Further you i want to bring forth a example, the Sacrilegde of the Amar which from lore prespective combines Amar and Caldari tech the other ship i want to bring forth is Cerberus from the Caldari
The Sacrilegde has none damage constrain on missiles, it’s pr day omni (em/thermal/kinetic/explosive) damage 5% bonus damage to missile damage
While the Cerberus is flat out constrained down to only kinetic damage bonus
That being said i am not opting/suggesting to change the bomber damage types, as that is neat niche to have that each race has their damage typed focus on that, same goes in the direction of drone damage type each for each race.