Came back yesterday leaving again today

To adress inflation one have to reduce the inflow of ISK to economy at the basic level, CCP should do that, because destruction only in small part takes away ISK from the system. And its dependent on people, while systemic change to income would be more direct and measurable action. One can spend only so much time at least, to get the ISK. Or multiple the accounts, and then pay more in account fees.

Inflation impacts both money and materials. It’s not just about ISK, but about everything else too.

To elaborate a bit:

When CCP increases resource requirements and difficulty for building stuff, the supply/demand curve shifts toward demand. This then has the effect of making players more stingy with their items, so they are more hesitant to risk them in combat, which shifts the curve toward supply. In the end, we reach a new equilibrium point somewhere on the graph. But at that point, the ratio of production to destruction might very well be the exact same one that it was before, which in case of the former exceeding the latter, is actually a bad thing for EVE’s economy.

However, if CCP boosts destruction, or at the very least doesn’t nerf it, then the ratio can shift toward destruction, or at the very least remain stable. Since the economy has a limited amount of man-hours to work with, there’s an artificial cap on production that’s unlikely to be exceeded even if destruction increases, and there’s more demand for products. This is what I meant when I said that production and destruction affect two different baselines.

In EVE, you can’t control the health of the economy by modifying production (because destruction will adjust as a result). You can only do it by modifying destruction, which won’t affect producer behavior (they’ll always try to produce as much as they can).

This is also why EVE is different from real life. In real life, there’s a limitless ceiling for innovation, so new things can always be invented and built. In EVE, we can only create a very small amount of specific items, so in order to keep the economy healthy, we need to ensure a constant demand for those items, and this can only be done by necessitating their replacement, or by perpetually growing the game’s population, which is a practical impossibility.

The “broken window” parable is a bad thing in real life, but in EVE, it’s the only thing that keeps the economy going.

Other MMO games with economies deal with this through power creep mechanics. EVE carebears who advocate for the removal of PvP don’t seem to understand that if they got what they want, either all of their work and assets would lose their value and meaning in short order due to inflation, or CCP would have to create new tiers of items every six months that would make everything produced up to that point obsolete.

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Doesn’t seem to me that is what they are asking for, so much as the removal of “high sec ganks”. Those ganks are a subset of PVP.

The same carebears who don’t like gatecamping trigs (pve)?

except they stated they are buffing destroyer and t3 destroyer dmg greatly soon. 1400dps catalyst is a very good possibility

ganker haters will erupt…:joy::rofl:

Where did you see that? Source? Maybe I would start using Cormorant instead of Naga.

You made rookie mistake. Next time pop prop mod, move away from gate and use cloak. You will have enough speed before cloak works to make “safe” distance. I always do it when need to afk.

I wish there are more consequences for gankers. They basicaly criminals. “So he shot your car, but because he didn’t shoot you we just shot his car back and let him go…”.

the problem is that the “glass canon” has no downside when you are suicide ganking, since it will die anyhow and it’s easy to have more than one spare in case someone shoots one.

The solution seems very easy actually : When someone goes criminal, he takes an additional constant 1k DPS. Reduced by speed a little bit (rf of, say , 0.5) ; and/or increasing when the ss increases.
A ship with 10k EHP only will survive 10s, basically for glass canon the effective damage dealt is DPS×EHP/1000 instead of DPS×20 in .5, with maximum at 20k EHP in .5.

frigates are fast and have 200/300 ish dps, 5k ish ehp , some utility , 10 max like the 2 mid slots punisher

destroyers are slow ,400 ish dps(most of them), low utility , 5k ish ehp , 10/12 in high end dragoon/algos

cruisers are fast , have 500 /800 dps , 20k ish ehp , to 100 in the case of the bigger bricks

you guys are talking about DPS catas and alpha arty thrasher in gank fleets

no thought about the other destroyers , no care fot the people that use them daily not to gank
this topic suck

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Good kill, of a pilot momentarily afk in what is supposedly high sec ?.. These guys are pussies they wouldn’t even leave the station till I logged off after they got me.

They are a group 50% made up of -10 players roaming in high sec with almost near impunity. Its bs because it’s not just one gank, they are getting in multiple ganks.

But yes I wont sit without cloaking anymore for sure, even in HS.

32k EHP

He just trolls everywhere, just ignore/mute/whatever.

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Yes, they chose their moment to strike perfectly.

They cant be -10 and roaming with impunity because in that situation they are permanently open for PvP are they not?

Very wise.

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I don’t advocate the removal of PVP, even in high sec but there should be a swifter and more severe punishment for criminality or what is the point of even having concord and gate police ?

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So how they just roaming around the forge with ease then ?

Because no one has the balls or sense to just blat them?

You should talk to @Githany_Red , their Anti Gankers seem to find plenty of targets.

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How long did you wait for them to undock? Because the criminal timer forces them to dock up for 15 minutes - they literally cannot undock in a ship for that long after a kill, or CONCORD spawns again and blows them up.

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just dock your blinged ships , super slow ships will get ganked because they are, super slow, with moas or whatever , if not in destroyers
how the ■■■■ a destroyer will fight a garmur ? the soe frig already outrange most of them
a arty alpha thrasher have a good alpha but fast frigates get under the guns all the time
a cata have LOW ehp and have to be at 1km from the enemy
most destroyers are outtanked by a wolf / retribution
you guys dislike ganks … and ask to change the entire game because of it

edit:
btw be frank , HOW MANY TIMES you got ganked? not that many eh?

Captura de Tela 2021-05-06 às 13.01.31

i died 1500 times … thats like 1 time a day for close to 5 years… never ganked anyone
if you are not used to die , loosing 1 or 2 ships apear to have more impact than it really have