Camera rotation method change please

I take a but ton of screen shots. And one of the biggest hurdles is the cameras method of movement. Why does the camera rotation still operate on a “grid”?

When moving the camera up, down, left and right the smallest movements are gridded. If I zoom out and move the mouse to just nudge the camera. It will snap to the next grid position, and when you are zoomed out that grid size increases. If we can zoom in and out grid less, it would be nice for the other camera movements to be grid less also.

But if it were my choice I’d allow us to free fly the camera to get the perfect shots.

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Ever seen a ship warp sideways?

If you did you would never ask them to touch the camera code :rofl:

-1 out of pure fear of them touching the camera code :fearful:

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