Can we get rid of data sites?

Hey guys,

Relic sites fan here, and it could be my luck, but after around 50 sites, its consistently bad. I am in 0.0 and the max I get is like 10-20 millions. It is not worth running and not worth appearing on any scan. Would it be possible to completely remove them or make them worthy? I understand them being bad in empire because it’s risk free, but 0.0 involves some risk. Anyone else thinking like that?

Cheers.

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Please get rid of combat sites and wormholes too!

I could gain so much more ISK if all the sites I scan are relic sites.

Yeah! Screw other players, amirite?

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Personally I think CCP should buff the loot tables for all sites…

Also raise mission pay and NPC bounty’s as well…

CCP has been swinging the nerf bat at those for way too long…

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I have to admit, I thought I had made a good ‘bad sarcastic suggestion’, but yours surpasses it!

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Hey man, thanks for your suggestion. It just bothers me that exploration sites in 0.0 give way less than say, HF that gives 100m/hour in high sec with 0 risk.

I didnt say screw other players, read it again, I asked to make them worthy, too. The loot tables are just plain bad and many just ignore those sites because of it.

As for NPC bounties, well, incursions are still paying ridiculous amounts, so you can do that I guess.

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It just bothers me that exploration sites in 0.0 give way less than say, HF that gives 100m/hour in high sec with 0 risk.

Yea, that sounds like a balance issue to me. Those numbers shouldn’t be that high for the amount of risk it takes.

don’t ghost sites (data sig) provide the biggest payout in null sec and drop capital components?

also ghost sites (again data) in wormholes provide implant blueprints worth over 1b.

Yea, they do.

But those are dangerous, so it’s quicker and risk-free to skip them.

I suspect the OP is talking about standard data sites, which are pretty ass.

Standart data sites in Null are indeed on average worth less than relics, but the have some rare nice drops there - like components for capital ship construction worth 300kk+ per piece or implants BPCs.

And Covert sites can drop nice loot too. After recent balance changes you have a bit more time on average for looting. If before this patch I usually tried to scan and hack 2/5 boxes at max now I most of the time can crack 3/5 and warp off even before I see NPCs coming in. And there are rarely more than 2 boxes with decent loot anyway (1 with BPC/implant and one with more loot then others).

I haven’t heard of that ever happening. That sounds like a ghost site drop, not something you’d get from a central guristas sparking transmitter or something.

Same for WH space. While the blueloot from the rats is comparable, hacking the containers is mostly not worth anyones time. Relics yes, Data… no. I think they were somewhat comparable in the early days when datacores still had some value. But today, the data containers in them are close to worthless. If anything, they can be used for hacking practice :laughing:

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Ye for some reason data sites are absolute gash.

ye also they only spawn those containers in high class wh…. have you noticed how dead lowclass are recently?

This is really strange for me to hear, because when I lived in null it was the complete opposite. Relic sites were absolute garbage, so much so that nobody ran them. And data sites were mostly good, sometimes great, sometimes crap.

But that was a long time ago, back when TEST was still on a roll.

Well its supply and demand right? Adding more of the same stuff won’t really improve the payout for long.

Relic sites fan here, and it could be my luck, but after around 50 sites, its consistently bad. I am in 0.0 and the max I get is like 10-20 millions. It is not worth running and not worth appearing on any scan. Would it be possible to completely remove them or make them worthy?

On the topic of removing them, either you are joking or there is something fundamental you don’t understand about how prices work in EVE. Since what comes out of Data sites are sold to other players, I.e., they are part of the combined EVE economy, there are some things you need to consider, like, if removing the sites remove certain items completely from the game, breaking some production chains downstream. I.e., say drone data components for augmented drones. I’m going to say removing the sites is not a serious proposal.

For increasing their worth, CCP cannot directly manipulate their prices because they are set by supply and demand of the player driven EVE Market. I guess what you are are actually asking for is one of:

  1. Reduce data site spawn rates in 0.0, reducing supply
  2. Increase required materials for downstream blueprints that use data site materials
  3. Manipulate the distribution of data site materials between 0.0 and high/low/wh space to make some materials a null niche material, reducing supply.
  4. Something more clever.

Above points 1-3 is likely to have the added effect of pushing up prices on certain items (like rigs). This may not be a desirable outcome outside of your own context.

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well, what they could do is finally remove those old Data Core Farming Agents… Some vets like me still have half a dozen of chars which have skilled and grinded the standing to passively farm those Research Agent Missions endlessly and throwing thousands of Datacores * Number of Chars into the market. For me, thats some free billion ISK every year. And it’s a non-challenging, skillless passive income that is completely unnessessary nowadays. That alone could lower the supply of Datacores a bit and thus raise the prices for those found with exploration.

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IIRC data sites mainly provide 3 things:
Datacores (which are mostly produced by FW LP stores and therefore pretty low value)
Decryptors (which are about the only worthwhile thing that comes out of them but are optional to use)
Random trash for storyline modules and the integrated analyzers.

Suggestion: add NPC buy orders for the random trash. This does effectively create a price floor for storyline modules but let’s face it half of EVE hasn’t even heard of the damn things much less use them. This allows CCP to adjust data sites to remain competitive with relics and gives them a relatively easy lever to use.

Alternatively, move the random trash to relic sites (it would make more sense there anyways), add decryptors to FW LP stores, and nuke data sites entirely.