I’d love to see these buffed up a bit to appear more often. I’d also like to see the story line BPC’s you get from them being slightly better than their tech 2 variant, much like most faction items are. Certainly deadspace are.
Exploration is in no way a easy mans game, and it is highly volatile in low and null sec. Exploration poses an even greater risk then lets saying flying around a 2b tengu, legion to do 10/10’s. That drop far better modules and bpc’s.
Why is that? Because all exploration sites, save from the drone escalations are public and there are no escalations to hide yourself in while flying hundreds of jumps in a day through hostile space and spending countless hours probing down what may or may not be there.
The most dangerous aspect? Of course is camping an exploration site. With the idea that you may be able to pop a ship rather easily that could be carrying 50m-100 isk or far more in some cases, including killing a highly valued tech 2 covert ops ship perhaps using a faction module that is if caught essentially defenseless. On top of this knowing how to run the Sleeper sites, and hoping you don’t die in the Ghost sites, all accumulates to the testament of the difficulty of exploration and it is for that reason I would like to see the following.
- A revamp of the Story Line BPC’s shield boosters, hardners, armor etc being brought up to that match and surpass the tech 2 variant, to be equal of a C type module. I’ve been exploring for a very long time, and I’ve maybe ran across a few dozen of these over the years and I can tell you that I’ve had several hundred pith c modules in the same expanse of time. So now would be a great time to revamp the drops.
2)Escalations from Null Sec data sites, I say Data and not Relic, due to relic sites already being quite good and because data sites are severely lacking. I’d love to see the same principle on the Drone Data sites applied to the other faction data sites with the same exact escalation chance, and the escalation would spawn with in 1-15 jumps away. Escalation chance seems to be around 5 or 10% hard to tell.
My proposal for escalations, would be the following.
Pirate Faction Sparkling Transmitter, Escalates to Pirate Faction Survey Site.
Pirate Faction Survey Site, Escalates to Pirate Faction Command Center.
Pirate Faction Command Center, Escalates to Pirate Faction Data Mining Site.
Pirate Faction Data Mining Site, Escalates to Improved Covert Research Facility.
Escalations, can escalate to the next chain at a 5% chance.
I believe with my ideas it would help move along data sites into the right direction.
My last suggestion.
- Sisters of Eve, Deep Space Probe. This new probe would function similarly to a combat probe, where a scatter at 32 au will show you a hint at all the drones, ships, builds etc are. However, this probe would allow the user to detect the type of signature in a system with out having to completely scan it down to nearly complete allowing a much faster scan of a system to see if what is there peaks your interest… The Caveat… This new probe can only be launched in J space. Wormhole explorers often are faced with 20-30 signatures to scan and many of them are not what they want. Compared to at most an average of 1-5 signatures in null sec, that actually yield fruit making null sec a much more easy place to scan down wanted sites.
I will retort, the new deep space probe when attempting to launch in high,low, or null would give the player an error message that the probes design does not allow function in this space. Would help move along Jspace exploration. Once again it doesn’t give you any % towards progress of scanning down the system, rather just tells you what is there.
Now to keep things fair, you may see a data site, but you will not see the name, you may see a combat site but not see the name. These probes may be used to scan down sites but would only have the scan power of a regular probe to keep the market the same.