This the update back in 2015 before the cap batteries update that your refer to.
#1 - 2014-12-18 14:57:04 UTC | Edited by: CCP Fozzie
72
Hello again o/
Finally, finally, Recons. I know you guys have been asking for a long time now so even though timing was pretty tight with vacations coming up I want to get this class in for January.
We had a few big goals with Recons:
Give Combat Recons something to make them stand out as a unique and interesting set of ships
Close the gap somewhat between Recons and T3 Cruisers, though this will also be a goal during the T3 Cruiser rebalance
Align Recons around ship developer trends established in other classes (Roden Lachesis should not use missiles for example)
Address any other general balance issues or pain points (hello Pilgrim)
Those goals lead us to the following major changes:
Combat Recons will now be permanently undetectable by directional scanners
All eight Recons will have the capacitor cost of warping reduced by roughly half
Where appropriate, bonuses will be adjusted to match ship developer trends
All eight Recons are having their capacitor pool and capacitor regeneration buffed (roughly 20% increase in cap regen)
The average maximum velocity across the class is going up by around 20m/s
We hope in the end we have a more attractive class of ship overall and some exciting new ways to use Combat Recons. That said, there are still some issues we hoped to address before rebalancing this class, such as ECM, which simply weren’t happening fast enough. We still feel good about making improvements to this class now and look forward to hearing what you guys have to say about it.
EDIT: Updates chronicled in the post below
Here’s the gritty stuff:
PILGRIM
We decided that the Pilgrim really needed Nos/Neut range, rather than strength, to give it the engagement flexibility that other Recons enjoy.
Role Bonus:
80% reduction in Cynosural Field Generator liquid ozone consumption
50% reduction in Cynosural Field Generator duration
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
• Cloak reactivation delay reduced to 5 seconds
Amarr Cruiser Bonuses:
7.5% bonus to strength of tracking disruptors
10% bonus to drone damage and hp
Recon Ships Bonuses:
20% bonus to Energy Vampire and Energy Neutralizer transfer range and 10% bonus to Energy Vampire and Energy Neutralizer strength(was 20% nos/neut
strength)
20% reduction in Cloaking Devices CPU requirement
Slot layout: 4H, 5M, 5L; 3 turrets, 0 launchers
Fittings: 1000 PWG(+50), 370 CPU(+20)
Defense (shields / armor / hull) : 850(+62) / 1800 / 1050(+178)
Capacitor (amount / capacitor per second) : 1440(+190) / 4.39/s (+.75)
Mobility (max velocity / agility / align time): 198(+34) / .61(-.1) / 9.61s(-1.57s)
Drones (bandwidth / bay): 50 / 150
Targeting (max targeting range / Scan Resolution / Max Locked targets): 104km / 237 / 8(+1)
Sensor strength: 26(+2) Radar
Signature radius: 150(-6)