Hello EvE people I noticed a problem with the New Cap Batteries Mutaplasmids. The Capacitor Warfare Resistance Stat is been affected with an oposite effect do to the nature of the stat being a negative number.
If u mutate a cap battery and you get a change toward the green side on the Capacitor Warfare Resistance stat you end up losing benefit rather than gaining it because the base stat is a negative number. So for example if you start with -25% and you get a green increase of +3 points you end up losing 3% capacitor warfare resistance. And if it changes to the red side you end up gaining capacitor warfare resistance. Correct me if I am wrong but I think that if it goes to the green side it should be an improvement and not the other way around?
The bug is that the attribute “EnergyWarfareResistance” (id 2267 ) has the flag “highisgood” set to true while the values of the attribute for the modules (eg censer, id 23803) is negative (-25%).
The correct version is the one of the ShieldHardener group : the eg EM resist has highisgood set to false, with the value of this attribute being set to negative(-52.5% for the nugget)