So am I understanding correctly, when mutating mods it is more desirable for red lower activation cost, less power grid, less CPU
BUT!
high boosting or stats such as more HP for armor but less sig?
So red is good on things that cost but green is good for the HP and boosts but green is bad for power grid usage, etc?
Apart from Cap Batteries, where for an increase of Capacitor Warfare Resistance Bonus, the colorcoding is green, but the positive effect is actually a negative effect because an increase in Resistance means a higher Resistance, but since for Cap Batteries this property is for some reason expressed as a negative value to begin with, a positive change results in a net loss of Resistance.
Do you know if this is in the works?
p.s. example:
Base Capacitor Warfare Resistance Bonus: -25%
Mutation Success (green): +1%
-25% + 1% = -24%
New Capacitor Warfare Resistance Bonus: -24%
Which is not better, but worse than the Base, because it only deflects 24% of Neuting Amount instead of 25%.
Yes, that’s how it should be. But I filed a support ticket about a week ago, because it went: -25+1 = -24.
I haven’t heard anything back and I don’t want to roll more Batteries before I know this is fixed.