Okay, so… here is my opinion on capital ships.
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they are not cost or time effective. By this I mean that they generally see little use outside of gang/fleet operations.
The reason I say this is because they are not particularly adept at defending themselves against multiple foes… subcapitals especially. -
In a capital ship, you can never expect a 1v1 or anything close to that. As soon as someone sees you, they will call their friends and attempt to dogpile you as quickly as they can.
Now you may ask "what else is new?"
Trust me… you will see very different responses between flying a faction fit Ashimmu and a Moros. -
A frigate can pin a Dreadnought down and literally laugh at the capital ship until help arrives.
FAXs, Carriers and Supercarriers can somewhat defend themselves, but have trouble against multiple, smart opponents.
Supercapitals have largely the same issues, but can escape from all except dozens of hostiles or am Interdictor / Heavy Interdictor. -
Titans are just terrible for solo or small gang players. As soon as you get one, you will be on the shitlist of every person in the general vicinity (because everyone desires a Titan kill on their records).
Make a mistake or piss off the wrong person off and someone WILL betray you and carve their name in your ship. -
Capital warfare ranges from tediously slow to “Jezuz Christ… I died how quickly???”
(see: repping or supporting friendlies while sweating about dying to being primaried by 50+ capital ships. -
In a Dred or Carrier, your job will be to support fleets of subcapitals or be part of larger capital forces… which tend to be extremely anal retentive about what, where, when, and how you perform.
In a Supercap… well… you are assumed to have some degree of experience and risk aversion. And if you don’t, you will receive neither pity nor help from no one.