Don’t you think that Capital spawn ( Upgraded Avenger, battleship) is not working correctly?
Let me explain: this ships, “Avengers” is a good obstacle, whitch makes challenge to dreadnoughts to do anomaly.
But also they have some strange (St#pid) kind of conduct: they spawn when capital ships arrive at the anomaly, 3 Avenger per 1 type of Capital (Dreadnought, Carrier, Logistic Carrier), however, they will spawn even if the capital warps in 3000 km from the anomaly.
So that’s what I’m not happy with: Capital Ship pilots MUST also take a risk, when he decided to make some problems to the farm-fleet.
For example now we can see this situation: Carrier and Dreadnought just need to warp in anomaly so far as possible and be absolutely immortal (NPC cant lock or point from this distance) so next stap of Dreadnough pilot is to go in cloak or just warp on spot (to watch how crabs are explode because not a single sub-cap fleet is able to resist 6 Avengers or 9 then all 3 types of capitals was arrived).
[Maybe 35 logists can do this challenge but lets be realistic: Avengers make death to all living things on anomalies].
I don`t cry because of loosing ships or Npc is so badass, because I am sure that in wormhole one must be ready for death. I want justice: I want equal risk for both parties.
Some my suggestions: make Avengers spawn near arrived capital. or just don`t spawn them on anomaly, when capital warps in 3000 km from anomaly.
p.s. sabre is also not an option: the bubble will not attract Carrier from such a long distance, besides, an experienced capital pilot will warp to the spot and cloak himself, so it is not possible to catch him.