I agree that suspect flag mechanics would definitely hurt pilots wanting to fly capital ships around hisec solo. You’d be vulnerable to any pilot in a frigate with a scram keeping you pinned down. (Ignore the fact that in this case, the frigate pilot is “the little guy”, but you see where I’m going with this.) But as you, I, and others have often said…capital ships were never intended to be operated alone.
The joy of this is that the suspect flag is indiscriminate. Versus a lone capital ship or a large group of them, capital ships would be equally powerless to resist.
Take a situation where a group of 100 carriers are bashing a hisec structure as part of a wardec. Some upstart group with 50 neutral battleships wants to rain on their parade. In any other region of space, the carriers would crush a battleship fleet outright by way of their sheer EHP, DPS, and numerical advantage. But that assumes that all of the carriers can fight all of the battleships at once.
In hisec it would be different. Between the suspect flag on all of the carriers and the recent changes to Crimewatch mechanics (i.e. if you remote assist a suspect/LE in hisec you get a visit from CONCORD) that 100 carriers vs 50 battleships massacre turns into a hundred instances of 50 battleships vs a single carrier.
Those odds very heavily favor the smaller group.
Would the battleship pilots be able to save the structure? Maybe? But even if they don’t, they’d take a few of the carriers down with the structure, and that is far more content than hisec structure bashes tend to produce currently. Plus, there’s the fact that under current mechanics, a neutral fleet can’t intervene at all, so even if the mechanics didn’t favor the smaller, neutral group, you’d get more content regardless.
The more and more I think about this, the more I firmly believe that the my version 4 (i.e. permanent suspect, no avoidance mechanisms) is the best way to go. It’s cleaner, it’s simpler, and it forces large groups who want to use capital ships in hisec to do so at risk.