Ok, the CQ is gone, and there’s reasons for it. But there are ways for improving immersion in Eve by using technology that’s already there: The full body animated portrait.
By now all player portraits can be switched to “full body”, so the chars are animated, moving, blinking, breathing, lively (just without an individual background). Almost like in the CQ, just without the nice, but somewhat useless apartment environment.
My suggestion is to use this for all portraits (except the small chat versions) of players and NPCs. So we’re getting animated heads (not full bodys on first click, but on second) in a player char’s info as well as in mission (and other) NPC portraits, replacing the non-animated portrait pic, while adding the individually selected background to the animated portrait version. (Btw the mission NPC presentation hasn’t been improved since forever, has it, CCP? Give those guys some breathing, nodding and maybe a hand gesture or two, please).
And for people not interested in immersion please add a switch for keeping all portraits un-animated. And while we’re at it, please replace the background pic in “character sheet” (Menu ALT+A) by the individually selected one, as you’d see today in your non-animated, non-full-body portrait version.
This change should add a lot of atmosphere without piling up workload for CCP devs.
The next step would be showing the char in the actual ship’s command bridge, but that’s fine for 2018.