I didn’t start playing Eve Online so that I can feel like an Eve Online player. I started playing Eve Online because (well, spaceships but) I wanted to feel like a Sci-fi tribesman
To come back to forums for the first time after a long while, and come across this thread and this sentiment, feels so relatable. It’s basically what I said when I was on the verge of retiring after having played for 10 years between 2007-2017. There was a shift somewhere around 2013 when CCP clearly decided maintaining an immersive universe led by storytelling and player-to-player relations was going to take a backseat to monetisation, PVE content and solo-related gameplay. And that decision has stripped the game of a lot of what used to make it unique and saw entire books - that now give me so much nostalgia when I look at them on my shelf - come out about its universe and player/corp/alliance-made lore.
Anytime they want to re-introduce standing requirements to anchor in high sec. Standing requirements to access jump clones in stations, maximum refining in stations when having standing etc. They can feel free, it does indeed suck they removed all the rewards.
Adding them to LP stores instead will just double the insult, seeing how Concord LPers who never did any loyalty thing getting all the items will just enforce the mentioned aspect:
As well as what they are talking is obviously soulbound items (since they have to be unsellable for 2 reasons 1: To only be available from LP store. 2: To not be an ISK/hour value). Not having any soulbound items was one of the greatest feats of Eve Online, back when ti was cool to be Eve Online.
Anymore soulbound items will also of course immediately be followed by more soulbound P2W items, since “Now mission runners have access to these items, so everyone should.”.