Wow, there’s so much jealousy in this thread.
the rest of your post is fine…but this part you need to amend.
I come on Black, there is a difference between an Industrialist and a miner, and sure us Indy could use some more content but wardecs aint it, we can wait them out forever and a day with NPC alts and JC’ing between stations without ever affecting our Primary reasoning for ‘gameplay’(to build ■■■■).
Hell Code provides more content because i can see what they are doing, like watching an old western where the bad guys wear white.
(i almost hope it isnt a scam and things happen everywhere, I have inventory that has been collecting dust like a bottle of fine wine)
Bring it on what more can i say, chaos is good for business.
Of course it is friend. The New Order of Highsec and the other ganksters of highsec are the premier player-driven content generators of highsec. Do you not pay attention to these forums? That, plus the occasional missive on war declarations like this thread, is practically all the highsec community talks about. Suicide ganking keeps highsec players on their toes, helps introduce the more timid ones to other players through the ganker-gankee interaction pipeline, and gives them purpose and something to talk about.
That is content of the highest order. A solo mission-runner whose only interaction with the shared universe is the occasional buying and selling on the market is not generating content or shaping the shared universe. Serving as a public villain, enforcing consequences for imprudent behaviour, and increasing engagement of the other players by serving as agents of risk are all goodly and intending things in Eve.
My market activities may get me rich, but like the solo mission runner they don’t provide others with any meaningful content other than transaction lines in their wallets. Therefore, I like to give back to the community by spending some of my wealth on content generation by testing highsec residents through suicide ganks and the occasional wardec to make their game more exciting, as philanthropy.
But this thread isn’t about me and my small efforts towards generating player content, it’s about Goonswarm’s supposed efforts towards highsec content generation. I think we can both agree a formal and organized campaign against all highsec industry by a large nullsec power is “content generation” much like their fabled Ice Interdiction was?
So of all the potentially dozens of ways to go about creating content for other players …
Here you are defending the gank as the almighty graal of content generation in hs and the game …
Yea sure buddy …
Or maybe like all fellow gankers about in this game, you’re simply suffering from a massive gap of imagination, and your choice of gameplay activity shows up for it ?
Well, what would you do to create content?
We are all receptive to new ideas, even if it doesnt seem so at first glance.
Ganking is soooo 2012. Outmining them is all the craze nowadays!
Please more tears, Im gonna need this for later thx
Criminal ganking is a great conversation starter for sure, but for it to be at the pinnacle of content creation, you need the whole villain schtick to go with it. You want to simultaneously strike fear and revulsion into the hearts of highsec players, as well as hate to give them something to rally against. You want them to change their behaviour to account for the risk you present (and make them suffer for their greedy and lazy play), and better yet, make active moves to try to thwart your activities.
In short, whether it is ganking or wardeccing, you need to impact the gaming experience of the other player, in the best case (for you) that means taking their stuff and decreasing their power, while solidifying yours in the sandbox. But whether you win or lose, doesn’t really matter as you are reaching out to them and generating content and activity, both of the shooty-shooty kind, and for the industrialists who build and collect the stuff used and consumed during this elite PvP. Ganking enables this content and makes the game a more interesting and exciting place to be which is good for all of us.
Look, whether you like CODE or not, James created content. He created a narrative around being a savior through ganking and he managed to get others to buy in and act upon his concept. In fact, his content was so strong that it could last past him not being active.
That really is content. It is a story driven narrative that gives people a reason to play and goals to accomplish. If that isn’t content, then what is?
Criminal ganking is a great conversation starter for sure, but for it to be at the pinnacle of content creation, you need the whole villain schtick to go with it. You want to simultaneously strike fear and revulsion into the hearts of highsec players, as well as hate to give them something to rally against. You want them to change their behaviour to account for the risk you present (and make them suffer for their greedy and lazy play), and better yet, make active moves to try to thwart your activities.
In short, whether it is ganking or wardeccing, you need to impact the gaming experience of the other player, in the best case (for you) that means taking their stuff and decreasing their power, while solidifying yours in the sandbox. But whether you win or lose, doesn’t really matter as you are reaching out to them and generating content and activity, both of the shooty-shooty kind, and for the industrialists who build and collect the stuff used and consumed during this elite PvP. Ganking enables this content and makes the game a more interesting and exciting place to be which is good for all of us.
Well yea, you illustrate well what this game environment caters to and is made for, ie: the sociopath, under the veil of being a meaningful “content-creator” inside a game, and wherein how it fails to exist in their own RL somehow ?
I mean, who, apart from basement-dwelling shitbags would actively choose and look to create content like that ?
So it’s in major part of the main reason why I don’t encourage people to play this game, because it would give people like that the time and attention they expect to feel like they exist …
Fyi, you could have hundreds of reasons to choose to gank in the metagame, but you could also have equally hundreds of reasons to choose something else, and something that requires a little more involvment than just sitting at a gate and clikcing targets.
Also, dont expect me to spell them out for you, if you cant come up with them yourself, despite your vast knowledge of the game, just stop jumping at every occasion to defend it, accept what you are, and what you choose for what it ■■■■■■■ is, see above.
I think ccp is silent and not responding to the request of fixing the war dec system due to not having a good answer to provide to the public. basically ccp wants to project a happy house and a fun open involved community, where as newbros who get in see the broken mechanics upfront within a few days… they know there is a problem… when will they fix it?? when they decide to… and that will be put off until the final breaking point.
this place is a begger’s coven now. that’s all we do… beg, bitch and moan and groan about changes and these pretty simply put… stupid as changes which ccp will just wait a year to re-patch up the crap they decided to “fix”… same ole chit, different day, same ole ccp… same ole crowd control productions… and I know their little debater-bots will counter what im saying… but look around you, all you see is now spend , spend, spend cause ccp NEEDS your money… so ask yourself this… are you ready to seriously invest in a cash grabbing mmo, who’s staff refuses to fix broken parts of their own, just to come up with excuses and ignorance of ignoring popular demands? that is ccp and that is eve online right now.
Thats fine, but can someone tell me why it nearly ALWAYS has to end up about something to do with screwing someone over and blowing his ■■■■ up ?
Cant you gimps think, for one second like, on achieving something else for a change ?
You’re so very boring people to play with, always doing the same ■■■■ over and over, that’s the inherent problem …
Cos asplosions are awesomer when they’re someone’s stuff
A falling population is good for the game. I know this, all vets know this; even CCP knows this.
Most of us don’t want a high population. I applaud the current highsec wardec system. It should be free, instead of costing 50 million ISK. Would be better if NPC corps could somehow be wardecced, though.
Cant the weak ever express themselves without swearing.
We get that you are unwilling to learn how not to die.
But do you have to be so dashed unpleasant about how the rest of us play?
The way that CCP likes to read about, btw.
Easy work around…
They cant wardec a NPC corp. So keep your corp in spirit and go back to an NPC faction corp.
Problem solved.
You don’t understand how people work.
if it was cheap, far more people would be doing it. That’s why it’s so “expensive” now, because long ago it was so cheap everyone was happily willing to do it. You guys are hilarious, you never see the big picture, it’s always just about your tiny bubbles of reality.
“Unpleasant” ?
Ha
Hahaaha
Well Im just SO sorry man, on just stating out some facts about the nature of this game’s playerbase, and the reality of what its environment caters to.
Just keeping some people informed so as they don’t waste their time and money on you poor sorry sods.
Sorry if that feels unpleasant to you though, I mean if you cant take reality in the face and the reasons why you chose to install this game in the first place, well… then I’m not sure why I should even respond to your petty provocations …
Why not both?
Multitasking lets people earn the isk to buy the ship to blow up the other ship and loot his corpse.
Remember that these people are a loud minority. Assuming the situation would be as bad as they claim, it’d be not only much worse around here, far more people would be quitting as well. There’s a huge amount of spoiled brats in the west, thanks to politics, and they don’t deserve the attention they get.