Consumerism in the games industry changes drastically and rapidly.
Games aren’t what they were five years ago. Hell, games aren’t what they were two years ago.
Audiences, their needs, their attention spans and the psychology behind how they play, when they play, what they play and what they pay for changes every time these shifts occur.
People can armchair develop all day long on a public forum, but the reality is that it’s useless without internal metrics on the behavior of the people who’re playing your game.